게임매니저 없이 패널 테스트 기능
게임 매니저를 호출하지 않고 패널을 테스트할 수 있게 기능을 분리
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@ -67,8 +67,8 @@ MonoBehaviour:
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m_text: Name
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@ -65,10 +65,10 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: name
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m_text: "\uC774\uB984"
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m_text: winRate
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m_text: "\uC2B9\uB960"
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m_isRightToLeft: 0
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@ -491,3 +491,6 @@ MonoBehaviour:
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@ -67,8 +67,8 @@ MonoBehaviour:
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m_Calls: []
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m_text: 6COIN
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@ -199,10 +199,10 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: Price
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m_text: "1000\uC6D0"
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m_isRightToLeft: 0
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@ -491,3 +491,5 @@ MonoBehaviour:
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profileSprites:
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@ -310,10 +310,10 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: BGM
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m_text: "\uBC30\uACBD\uC74C\uC545"
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m_isRightToLeft: 0
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@ -1233,10 +1233,10 @@ MonoBehaviour:
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m_PersistentCalls:
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m_text: SFX
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m_text: "\uD6A8\uACFC\uC74C"
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@ -294,6 +294,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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settingsPanel: {fileID: 2861881646994438329, guid: ea820246b5075c54d9f614291ca41c5d, type: 3}
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confirmPanel: {fileID: 8145365568262946399, guid: 76f1fe6b5243faf4f9b8caee7312d336, type: 3}
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rankingPanel: {fileID: 154459105952450598, guid: bf4bb18aa323fe748b3eb1d537503596, type: 3}
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shopPanel: {fileID: 8190964574954487140, guid: eb257b0a685b2254f860f294ce8cba54, type: 3}
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giboPanel: {fileID: 3090474328172188941, guid: c63914e01332f8d479ada92325335e41, type: 3}
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_canvas: {fileID: 6741227126671320411}
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--- !u!222 &71273024816384741
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -21,7 +21,6 @@ public class GameManager : Singleton<GameManager>
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private StoneController _stoneController;
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private Canvas _canvas;
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public Sprite[] profileSprites; //스크롤 패널에서 사용할 테스트 배열
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private void Awake()
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{
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@ -7,6 +7,7 @@ using UnityEngine.UI;
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public class GiboItemController : MonoBehaviour
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{
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GiboItem _giboItem;
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public Sprite[] profileSprites;
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public void Init(GiboItem giboItem)
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{
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_giboItem = giboItem;
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@ -14,7 +15,7 @@ public class GiboItemController : MonoBehaviour
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var itemImage = GetComponentsInChildren<Image>()[1];
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var itemText = GetComponentsInChildren<TextMeshProUGUI>();
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itemImage.sprite = GameManager.Instance.profileSprites[this._giboItem.WinLoseSpriteIndex];
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itemImage.sprite = profileSprites[this._giboItem.WinLoseSpriteIndex];
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itemText[0].text = this._giboItem.Date;
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itemText[1].text = this._giboItem.Name;
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}
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@ -7,13 +7,15 @@ using UnityEngine.UI;
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public class RankingItemController : MonoBehaviour
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{
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RankingItem _rankingItem;
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public Sprite[] profileSprites;
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public void Init(RankingItem rankingItem)
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{
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_rankingItem = rankingItem;
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var itemImage = GetComponentsInChildren<Image>()[1];
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var itemText = GetComponentsInChildren<TextMeshProUGUI>();
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itemImage.sprite = GameManager.Instance.profileSprites[this._rankingItem.ProfileSpriteIndex];
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itemImage.sprite = profileSprites[this._rankingItem.ProfileSpriteIndex];
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itemText[0].text = this._rankingItem.Name;
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itemText[1].text = this._rankingItem.WinRate.ToString();
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}
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@ -7,13 +7,15 @@ using UnityEngine.UI;
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public class ShopItemController : MonoBehaviour
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{
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ShopItem _shopItem;
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public Sprite[] profileSprites;
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public void Init(ShopItem shopItem)
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{
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_shopItem = shopItem;
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var itemImage = GetComponentsInChildren<Image>()[1];
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var itemText = GetComponentsInChildren<TextMeshProUGUI>();
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itemImage.sprite = GameManager.Instance.profileSprites[this._shopItem.ItemSpriteIndex];
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itemImage.sprite = profileSprites[this._shopItem.ItemSpriteIndex];
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itemText[0].text = this._shopItem.Name;
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itemText[1].text = this._shopItem.Price;
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}
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@ -11,20 +11,78 @@ using Random = UnityEngine.Random;
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/// </summary>
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public class TestPanelController : MonoBehaviour
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{
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//게임매니저 없이 동작하도록 작성한 테스트 코드
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[SerializeField] private GameObject settingsPanel;
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[SerializeField] private GameObject confirmPanel;
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[SerializeField] private GameObject rankingPanel;
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[SerializeField] private GameObject shopPanel;
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[SerializeField] private GameObject giboPanel;
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public Canvas _canvas;
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public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
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{
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if (_canvas != null)
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{
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var confirmPanelObject = Instantiate(confirmPanel, _canvas.transform);
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confirmPanelObject.GetComponent<ConfirmPanelController>()
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.Show(message, onConfirmButtonClick);
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}
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}
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public void OpenSettingsPanel()
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{
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if (_canvas != null)
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{
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var settingsPanelObject = Instantiate(settingsPanel, _canvas.transform);
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settingsPanelObject.GetComponent<PanelController>().Show();
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}
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}
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public void OpenRankingPanel(List<RankingItem> rankingItems)
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{
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if (_canvas != null)
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{
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var settingsPanelObject = Instantiate(rankingPanel, _canvas.transform);
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settingsPanelObject.GetComponent<RankingPanelController>().Show(rankingItems);
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}
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}
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public void OpenShopPanel(List<ShopItem> shopItems)
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{
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if (_canvas != null)
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{
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var settingsPanelObject = Instantiate(shopPanel, _canvas.transform);
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settingsPanelObject.GetComponent<ShopPanelController>().Show(shopItems);
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}
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}
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public void OpenGiboPanel(List<GiboItem> giboItems)
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{
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if (_canvas != null)
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{
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var settingsPanelObject = Instantiate(giboPanel, _canvas.transform);
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settingsPanelObject.GetComponent<GiboPanelController>().Show(giboItems);
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}
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}
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//확인 패널 생성
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public void OnConfirmPanelClick()
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{
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GameManager.Instance.OpenConfirmPanel("확인 패널 입니다.", () =>
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OpenConfirmPanel("확인 패널 입니다.", () =>
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{
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Debug.Log("확인 버튼을 누르셨습니다.");
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});
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return;
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}
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//세팅 패널 생성
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public void OnSettingPanelClick()
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{
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GameManager.Instance.OpenSettingsPanel();
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OpenSettingsPanel();
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}
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//랭킹 패널 생성
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public void OnRankingPanelClick()
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{
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@ -40,9 +98,10 @@ public class TestPanelController : MonoBehaviour
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rankingItems.Add(rankingItem);
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}
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GameManager.Instance.OpenRankingPanel(rankingItems);
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OpenRankingPanel(rankingItems);
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}
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//상점 패널 생성
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public void OnShopPanelClick()
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{
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{
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ShopItem shopItem = new ShopItem
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{
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ItemSpriteIndex = Random.Range(0, 2),
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ItemSpriteIndex = Random.Range(0, 1),
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Name = i.ToString(),
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Price = (i * 1000)+ "원"
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};
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shopItems.Add(shopItem);
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}
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GameManager.Instance.OpenShopPanel(shopItems);
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OpenShopPanel(shopItems);
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}
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//기보 패널 생성
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public void OnGiboPanelClick()
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{
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{
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GiboItem giboItem = new GiboItem
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{
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WinLoseSpriteIndex = Random.Range(0, 2),
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WinLoseSpriteIndex = Random.Range(0, 1),
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Date = DateTime.Now.ToString("yyyy/MM/dd HH:mm:ss"),
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Name = i.ToString(),
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};
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giboItems.Add(giboItem);
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}
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GameManager.Instance.OpenGiboPanel(giboItems);
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OpenGiboPanel(giboItems);
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}
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