Merge pull request #35 from Degulleo/DO-35-리플레이씬에서-기보-데이터로-돌-놓고-없애기

Do 35 기보씬 게임씬 UI 업데이트 그리고 기보 데이터 필드 추가
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HaeinLEE117 2025-03-21 15:45:56 +09:00 committed by GitHub
commit e319085e5c
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36 changed files with 9545 additions and 1619 deletions

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@ -1713,7 +1713,6 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: tester
m_isRightToLeft: 0
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@ -227,7 +227,7 @@ public class GameLogic : MonoBehaviour
};
}
//TODO: 기보 매니저에게 플레이어 닉네임 넘겨주기
//TODO: 기보 매니저에게 플레이어 닉네임 넘겨주기, 프로필정보도 넘겨줘야 합니다.
ReplayManager.Instance.InitReplayData("PlayerA","nicknameB");
switch (gameType)

View File

@ -10,7 +10,6 @@ public class ReplayCell : MonoBehaviour
{
[SerializeField] private Image winImage;
[SerializeField] private Image loseImage;
//TODO: TextMeshProUGI 수정하기
[SerializeField] private TMP_Text playerNicknameText;
[SerializeField] private TMP_Text recordDateText;
@ -79,15 +78,12 @@ public class ReplayCell : MonoBehaviour
{
_storedReplayRecord = record;
}
//TODO: storedReplayRecord를 가지고 게임 씬으로 전환
public void OnClickReplayButton()
{
//TODO: 확인 패널 띄우고 밑의 내용 콜백 함수로 옮기기
// GameManager.Instance.OpenConfirmPanel($"{_opponentNickname}님 과의 대결을 다시 보시겠습니까?", () => { });
ReplayManager.Instance.SetReplayData(_storedReplayRecord);
SceneManager.LoadScene("Replay");
GameManager.Instance.panelManager.OpenConfirmPanel($"{_opponentNickname}님 과의 대결을 다시 보시겠습니까?",
() => {
ReplayManager.Instance.SetReplayData(_storedReplayRecord);
SceneManager.LoadScene("Replay"); });
}
}

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@ -9,8 +9,8 @@ public class ReplayController : MonoBehaviour
{
[SerializeField] private TMP_Text playerANicknameText;
[SerializeField] private TMP_Text playerBNicknameText;
[SerializeField] private Image playerAImage;
[SerializeField] private Image playerBImage;
[SerializeField] private GameObject[] userAProfileImages;
[SerializeField] private GameObject[] userBProfileImages;
void Start()
{
// InitReplayUI();
@ -55,6 +55,22 @@ public class ReplayController : MonoBehaviour
{
playerANicknameText.text = ReplayManager.Instance.GetPlayerANickname();
playerBNicknameText.text = ReplayManager.Instance.GetPlayerBNickname();
//TODO: ReplayManager에서 프로필 인덱스 가져와서 SetUserProfileImages호출하기
}
private void SetUserProfileImages(int imageIndex,GameObject[] profileImages)
{
if (imageIndex < 0 || imageIndex >= profileImages.Length)
{
return;
}
// 모든 프로필 이미지 비활성화 후, 선택한 이미지만 활성화
foreach (var img in profileImages)
{
img.SetActive(false);
}
profileImages[imageIndex].SetActive(true);
}
}

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@ -12,7 +12,11 @@ public class ReplayRecord
public string playerA;
public string playerB;
public List<Move> moves = new List<Move>();
//TODO: winnerPlayerType삭제
public string winnerPlayerType;
public string gameResult; //무승부를 반영하기위해 승자가 아닌 게임 결과를 저장.
public string playerAPofileImageIndex;
public string playerBPofileImageIndex;
}
[Serializable]
public class Move
@ -91,11 +95,13 @@ public class ReplayManager : Singleton<ReplayManager>
///<summary>
/// 게임 시작에 호출해서 기보 데이터 초기화
/// </summary>
public void InitReplayData(string playerANickname="", string playerBNickname="")
public void InitReplayData(string playerANickname="", string playerBNickname="", int playerAProfileIndex=0, int playerBProfileIndex=0)
{
_recordingReplayData = new ReplayRecord();
_recordingReplayData.playerA = playerANickname;
_recordingReplayData.playerB = playerBNickname;
_recordingReplayData.playerAPofileImageIndex = playerBNickname.ToString();
_recordingReplayData.playerBPofileImageIndex = playerAProfileIndex.ToString();
}
///<summary>
@ -106,8 +112,7 @@ public class ReplayManager : Singleton<ReplayManager>
string stoneColor = stoneType.ToString();
_recordingReplayData.moves.Add(new Move(stoneColor, row, col));
}
/// <summary>
/// 게임 종료 후 호출하여 리플레이 데이터를 저장합니다.
/// </summary>
@ -134,6 +139,27 @@ public class ReplayManager : Singleton<ReplayManager>
Debug.LogError($"An error occurred while saving replay data:{e.Message}");
}
}
public void SaveReplayDataResult(Enums.GameResult gameResultType)
{
try
{
string time = DateTime.Now.ToString(("yyyy-MM-dd HH_mm_ss"));
_recordingReplayData.gameDate = time;
_recordingReplayData.gameResult = gameResultType.ToString();
// Json데이터로 변환해서 저장
string json = JsonUtility.ToJson(_recordingReplayData, true);
string path = Path.Combine(Application.persistentDataPath, $"{time}.json");
File.WriteAllText(path, json);
//최신 데이터 10개만 유지되도록 저장
RecordCountChecker();
}
catch(Exception e)
{
Debug.LogError($"An error occurred while saving replay data:{e.Message}");
}
}
#endregion

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@ -1,27 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class GiboItemController : MonoBehaviour
{
GiboItem _giboItem;
public Sprite[] profileSprites;
public void Init(GiboItem giboItem)
{
_giboItem = giboItem;
var itemImage = GetComponentsInChildren<Image>()[1];
var itemText = GetComponentsInChildren<TextMeshProUGUI>();
itemImage.sprite = profileSprites[this._giboItem.WinLoseSpriteIndex];
itemText[0].text = this._giboItem.Date;
itemText[1].text = this._giboItem.Name;
}
public void OnClickGiboItem()
{
Debug.Log(_giboItem.Name + "님과 대국 날짜는" + _giboItem.Date);
}
}

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@ -6,14 +6,26 @@ public class ReplayPanelItemsController : ScrollPanelController
{
private string _myNickname;
private UserManager _userManager;
private void Awake()
{
//TODO: 로그인 기능 연동 후 닉네임 바꾸기
_myNickname = "PlayerA";
{
if (UserManager.Instance == null)
{
GameObject userManagerObj = new GameObject("UserManager");
_userManager = userManagerObj.AddComponent<UserManager>();
}
_myNickname = UserManager.Instance.Nickname;
InitReplayPanel();
}
private void InitReplayPanel()
{
List<ReplayRecord> records = new List<ReplayRecord>();
// ReplayManager에서 가져온 기보 데이터들을 패널 셀에 초기화
records = ReplayManager.Instance.LoadReplayDatas();
foreach (var replayRecord in records)
{
var replayCellButtonObject = Instantiate(scrollItemPrefab, content.transform);

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