From e7a1536afa31ce8e1a4fb6aa7f6495bcd5203021 Mon Sep 17 00:00:00 2001 From: Jay <96156114+jaydev00a@users.noreply.github.com> Date: Mon, 31 Mar 2025 09:39:09 +0900 Subject: [PATCH] =?UTF-8?q?DO-88=20[Fix]=20=ED=83=80=EC=9D=B4=EB=A8=B8=20s?= =?UTF-8?q?how=20=EC=9D=B4=EC=8A=88=20=ED=95=B4=EA=B2=B0=20=EB=B0=8F=20?= =?UTF-8?q?=EC=8A=B9=EA=B8=89=20=ED=8C=A8=EB=84=90=20=EB=B0=98=EC=A7=9D?= =?UTF-8?q?=EC=9D=B4=20=EC=9C=84=EC=B9=98=20=EC=A1=B0=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/GameUIController.cs | 2 +- Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/GameUIController.cs b/Assets/GameUIController.cs index 12f077d..6d5d915 100644 --- a/Assets/GameUIController.cs +++ b/Assets/GameUIController.cs @@ -182,7 +182,7 @@ public class GameUIController : MonoBehaviour { inGameMenuButtonsObject.SetActive(gameInProgress); confirmButtonObject.SetActive(gameInProgress); - timerObject.SetActive(!gameInProgress); + timerObject.SetActive(gameInProgress); exitButtonObject.SetActive(!gameInProgress); revengeRetryButtonObject.SetActive(!gameInProgress); } diff --git a/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab b/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab index da4c3e8..755ba97 100644 --- a/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab +++ b/Assets/Resources/Prefabs/Effects/Win Effect Panel.prefab @@ -371,7 +371,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 202.5, y: -169.59302} + m_AnchoredPosition: {x: 202.5, y: -154} m_SizeDelta: {x: 53.4964, y: 88.0099} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6630644036836547514