DO-64 [Style] 주석 및 로그 삭제
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@ -42,9 +42,7 @@ public class GameUIController : MonoBehaviour
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{
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GameManager.Instance.panelManager.OpenConfirmPanel("항복 하시겠습니까?", () =>
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{
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//TODO: 서버에 항복 전달 및 기타 등등
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_multiplayManager.RequestSurrender();
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// GameManager.Instance.ChangeToMainScene();
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});
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}
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@ -114,7 +114,6 @@ public class MultiplayManager : IDisposable
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{
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var data = response.GetValue<CreateRoomData>();
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_roomId = data.roomId;
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Debug.Log("roomId CreateRoom할 때 저장? " + _roomId);
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_onMultiplayStateChanged?.Invoke(Constants.MultiplayManagerState.CreateRoom, data.roomId);
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}
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@ -123,7 +122,6 @@ public class MultiplayManager : IDisposable
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var data = response.GetValue<JoinRoomData>();
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Debug.Log($"룸에 참여: 룸 ID - {data.roomId}, 상대방 등급 - {data.opponentRating}, 상대방 이름 - {data.opponentNickname}, 흑/백 여부 - {data.isBlack}, 상대방 이미지 인덱스 - {data.opponentImageIndex}");
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_roomId = data.roomId;
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Debug.Log("roomId JoinRoom할 때 저장? " + _roomId);
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_onMultiplayStateChanged?.Invoke(Constants.MultiplayManagerState.JoinRoom, data);
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}
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