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targetObject: {fileID: 6184671321993608803} componentType: TMP_Text - color: {r: 0.30980393, g: 0.4156863, b: 0.3529412, a: 1} + color: {r: 1, g: 0.92549026, b: 0.8078432, a: 1} applyToChildren: 0 colorableComponent: {fileID: 1414465240440161498} - targetObject: {fileID: 880875562942959157} componentType: Image - color: {r: 0.30980393, g: 0.4156863, b: 0.3529412, a: 1} + color: {r: 1, g: 0.92549026, b: 0.8078432, a: 1} applyToChildren: 0 colorableComponent: {fileID: 3995031286537022070} - targetObject: {fileID: 8065228685685210519} componentType: Image - color: {r: 0.30980393, g: 0.4156863, b: 0.3529412, a: 1} + color: {r: 1, g: 0.92549026, b: 0.8078432, a: 1} applyToChildren: 0 colorableComponent: {fileID: 3282082939413405386} autoDetectChildren: 1 @@ -322,8 +322,8 @@ MonoBehaviour: m_fontMaterials: [] m_fontColor32: serializedVersion: 2 - rgba: 4284115535 - m_fontColor: {r: 0.30980393, g: 0.4156863, b: 0.3529412, a: 1} + rgba: 4291751167 + m_fontColor: {r: 1, g: 0.92549026, b: 0.8078432, a: 1} m_enableVertexGradient: 0 m_colorMode: 3 m_fontColorGradient: @@ -340,8 +340,8 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - 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public int price; + public string price; } diff --git a/Assets/Script/Game/GameLogic.cs b/Assets/Script/Game/GameLogic.cs index 1397fd2..41ba2ab 100644 --- a/Assets/Script/Game/GameLogic.cs +++ b/Assets/Script/Game/GameLogic.cs @@ -370,7 +370,8 @@ public partial class GameLogic : IDisposable { ChangeGameInProgress(true); Debug.Log("GameInProgress 변경 true"); - + GameButtonSetter(GameInProgress); // 버튼 상태 교체 + ExecuteOnMainThread(() => { // 로딩 패널 열려있으면 닫기 @@ -380,6 +381,14 @@ public partial class GameLogic : IDisposable SetState(FirstPlayerState); }); } + // 버튼 상태 교체 함수 + private void GameButtonSetter(bool gameInProgress) + { + ExecuteOnMainThread(() => + { + GameManager.Instance.SetButtonsIndicator(gameInProgress); + }); + } // 방 데이터 유효성 검사 헬퍼 함수 private bool ValidateRoomData(object roomData, string operationName) @@ -469,7 +478,7 @@ public partial class GameLogic : IDisposable { // TODO: 컨펌 패널 OK 버튼 삭제? GameManager.Instance.panelManager.OpenConfirmPanel("상대방의 응답을 기다리는 중입니다", - () => { } ); + () => { }, false, false ); } }; } diff --git a/Assets/Script/Game/GameManager.cs b/Assets/Script/Game/GameManager.cs index 10bc6fc..9b396cd 100644 --- a/Assets/Script/Game/GameManager.cs +++ b/Assets/Script/Game/GameManager.cs @@ -119,6 +119,12 @@ public class GameManager : Singleton if (_gameUIController == null) return; _gameUIController.SetTurnIndicator(isFirstPlayer); } + + public void SetButtonsIndicator(bool gameInProgress) + { + if (_gameUIController == null) return; + _gameUIController.SetButtonsIndicator(gameInProgress); + } public bool GetRequestDrawChance() { diff --git a/Assets/Script/Game/GameUtility/GameRoutine.cs b/Assets/Script/Game/GameUtility/GameRoutine.cs index fd79021..f8f4b54 100644 --- a/Assets/Script/Game/GameUtility/GameRoutine.cs +++ b/Assets/Script/Game/GameUtility/GameRoutine.cs @@ -89,6 +89,8 @@ public partial class GameLogic //TODO: 게임 종료 후 행동 구현 ChangeGameInProgress(false); Debug.Log("GameInProgress 변경 false"); + // 인게임 버튼 표시 + GameManager.Instance.SetButtonsIndicator(false); } public void SetLastPositioned(int row, int col) diff --git a/Assets/Script/Main/MainPanelController.cs b/Assets/Script/Main/MainPanelController.cs index 78b7062..7759ad7 100644 --- a/Assets/Script/Main/MainPanelController.cs +++ b/Assets/Script/Main/MainPanelController.cs @@ -102,8 +102,8 @@ public class MainPanelController : MonoBehaviour { ShopItem shopItem = new ShopItem { - name = "광고) 코인500개 ", - price = 0 + name = "500개 ", + price = "광고 보기" }; shopItems.Add(shopItem); } @@ -112,7 +112,7 @@ public class MainPanelController : MonoBehaviour ShopItem shopItem = new ShopItem { name = i*1000+"개 ", - price = i * 1000 + price = $"{i * 1000}" }; shopItems.Add(shopItem); } diff --git a/Assets/Script/Replay/ReplayCell.cs b/Assets/Script/Replay/ReplayCell.cs index 999a6d6..587b251 100644 --- a/Assets/Script/Replay/ReplayCell.cs +++ b/Assets/Script/Replay/ReplayCell.cs @@ -88,9 +88,9 @@ public class ReplayCell : MonoBehaviour public void OnClickReplayButton() { - GameManager.Instance.panelManager.OpenConfirmPanel($"{_opponentNickname}님 과의 대결을 다시 보시겠습니까?", + GameManager.Instance.panelManager.OpenConfirmPanel($"{_opponentNickname}님 과의\n대결을 다시 보시겠습니까?", () => { ReplayManager.Instance.SetReplayData(_storedReplayRecord); - SceneManager.LoadScene("Replay"); }); + SceneManager.LoadScene("Replay"); }, true); } } diff --git a/Assets/Script/UI/PanelChildController/ShopItemController.cs b/Assets/Script/UI/PanelChildController/ShopItemController.cs index 05d2938..c5a175b 100644 --- a/Assets/Script/UI/PanelChildController/ShopItemController.cs +++ b/Assets/Script/UI/PanelChildController/ShopItemController.cs @@ -16,13 +16,13 @@ public class ShopItemController : MonoBehaviour var itemText = GetComponentsInChildren(); itemText[0].text = this._shopItem.name; - itemText[1].text = this._shopItem.price+"원"; + itemText[1].text = _shopItem.price == "광고 보기" ? _shopItem.price : this._shopItem.price+"원"; } public void OnClickShopItem() { - if (_shopItem.price == 0) + if (_shopItem.price == "광고 보기") { //보상형 전면 광고 로드 _adManager = GetComponent(); @@ -32,7 +32,7 @@ public class ShopItemController : MonoBehaviour { NetworkManager.Instance.PurchaseCoins( - _shopItem.price, // 충전할 코인 개수 + int.Parse(_shopItem.price), // 충전할 코인 개수 _shopItem.name, // 결제 ID "GooglePay", // 결제 방식 (GooglePay, PayPal 등) (coins) => { diff --git a/Assets/Script/UI/PanelChildController/SwitchController.cs b/Assets/Script/UI/PanelChildController/SwitchController.cs index 0b73f3a..7288104 100644 --- a/Assets/Script/UI/PanelChildController/SwitchController.cs +++ b/Assets/Script/UI/PanelChildController/SwitchController.cs @@ -14,7 +14,7 @@ public class SwitchController : MonoBehaviour public delegate void OnSwitchChangedDelegate(bool isOn); public OnSwitchChangedDelegate OnSwitchChanged; - private static readonly Color32 OnColor = new Color32(242, 68, 149, 255); + private static readonly Color32 OnColor = new Color32(164, 220, 223, 255); private static readonly Color32 OffColor = new Color32(70, 93, 117, 255); private RectTransform _handleRectTransform; @@ -30,34 +30,18 @@ public class SwitchController : MonoBehaviour private void Start() { - _handleRectTransform.anchoredPosition = new Vector2(-14, 0); - _backgroundImage.color = OffColor; - - if (gameObject.name == "SFX Switch") - { - _isOn = UserManager.IsPlaySFX; - } - else if (gameObject.name == "BGM Switch") - { - _isOn = UserManager.IsPlayBGM; - } + _isOn = gameObject.name == "SFX Switch" ? UserManager.IsPlaySFX : + gameObject.name == "BGM Switch" ? UserManager.IsPlayBGM : false; + + _handleRectTransform.anchoredPosition = _isOn ? new Vector2(14, 0) : new Vector2(-14, 0); + _backgroundImage.color = _isOn ? OnColor : OffColor; } //스위치 상태 변경 함수 private void SetOn(bool isOn) { - if (isOn) - { - _handleRectTransform.DOAnchorPosX(14, 0.2f); - _backgroundImage.DOBlendableColor(OnColor, 0.2f); - } - else - { - _handleRectTransform.DOAnchorPosX(-14, 0.2f); - _backgroundImage.DOBlendableColor(OffColor, 0.2f); - } - - // 효과음 재생 + _handleRectTransform.DOAnchorPosX(isOn ? 14 : -14, 0.2f); + _backgroundImage.DOColor(isOn ? OnColor : OffColor, 0.2f); AudioManager.Instance.PlayClickSound(); //이벤트 호출 diff --git a/Assets/Script/UI/PanelController/ConfirmPanelController.cs b/Assets/Script/UI/PanelController/ConfirmPanelController.cs index cff44a7..3119812 100644 --- a/Assets/Script/UI/PanelController/ConfirmPanelController.cs +++ b/Assets/Script/UI/PanelController/ConfirmPanelController.cs @@ -2,18 +2,23 @@ using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; +using UnityEngine.UI; public class ConfirmPanelController : PanelController { [SerializeField] private TMP_Text messageText; //자식 텍스트 변수 - + [SerializeField] private GameObject closeButton; // X 버튼 + [SerializeField] private GameObject confirmButton; + public delegate void OnConfirmButtonClick(); private OnConfirmButtonClick onConfirmButtonClick; - - public void Show(string message, OnConfirmButtonClick onConfirmButtonClick) + + public void Show(string message, OnConfirmButtonClick onConfirmButtonClick, bool isClose, bool isConfirm) { messageText.text = message; this.onConfirmButtonClick = onConfirmButtonClick; + closeButton.SetActive(isClose); + confirmButton.SetActive(isConfirm); base.Show(); } diff --git a/Assets/Script/UI/PanelController/InGameMenuPanelController.cs b/Assets/Script/UI/PanelController/InGameMenuPanelController.cs new file mode 100644 index 0000000..b62de20 --- /dev/null +++ b/Assets/Script/UI/PanelController/InGameMenuPanelController.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class InGameMenuPanelController : PanelController +{ + [SerializeField] private GameObject drawRegisterButton; // 무승부 요청 + [SerializeField] private GameObject settingsButton; // 설정 버튼 + + public delegate void OnInGameMenuButtonClick(); + private OnInGameMenuButtonClick onInGameMenuButtonClick; + + public void Show(OnInGameMenuButtonClick onInGameMenuButtonClick) + { + this.onInGameMenuButtonClick = onInGameMenuButtonClick; + base.Show(); + } + + public void OnClickDrawRegisterButton() + { + // GameManager.Instance.lManager. + } + + /// + /// Confirm 버튼 클릭시 호출되는 함수 + /// + public void OnClickConfirmButton() + { + Hide(() => onInGameMenuButtonClick?.Invoke()); + } + + /// + /// X 버튼 클릭시 호출되는 함수 + /// + public void OnClickCloseButton() + { + Hide(); + } +} \ No newline at end of file diff --git a/Assets/Script/UI/PanelController/InGameMenuPanelController.cs.meta b/Assets/Script/UI/PanelController/InGameMenuPanelController.cs.meta new file mode 100644 index 0000000..0efcc1d --- /dev/null +++ b/Assets/Script/UI/PanelController/InGameMenuPanelController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f9342b6e913a468b888781e0c310c4c2 +timeCreated: 1743056144 \ No newline at end of file diff --git a/Assets/Script/UI/PanelController/PanelManager.cs b/Assets/Script/UI/PanelController/PanelManager.cs index 192d36e..9448713 100644 --- a/Assets/Script/UI/PanelController/PanelManager.cs +++ b/Assets/Script/UI/PanelController/PanelManager.cs @@ -207,13 +207,13 @@ public class PanelManager : MonoBehaviour var signupPanelObject = GetPanel("Signup Panel"); } } - public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick) + public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick, bool isClose = false, bool isConfirm = true) { if (_canvas != null) { var confirmPanelObject = GetPanel("Confirm Panel"); confirmPanelObject.GetComponent() - .Show(message, onConfirmButtonClick); + .Show(message, onConfirmButtonClick, isClose, isConfirm); } } @@ -289,8 +289,8 @@ public class PanelManager : MonoBehaviour { ShopItem shopItem = new ShopItem { - name = "광고) 코인500개 ", - price = 0 + name = "500개", + price = "광고 보기" }; shopItems.Add(shopItem); } @@ -299,7 +299,7 @@ public class PanelManager : MonoBehaviour ShopItem shopItem = new ShopItem { name = i*1000+"개 ", - price = i * 1000 + price = $"{i * 1000}" }; shopItems.Add(shopItem); } @@ -350,5 +350,12 @@ public class PanelManager : MonoBehaviour })); } - + public void OpenInGameMenuPanel() + { + if (_canvas != null) + { + var replayPanelObject = GetPanel("InGameMenu Panel"); + replayPanelObject.GetComponent().Show(); + } + } } diff --git a/Assets/Sprites/Game UI/btn_flag_icon.png b/Assets/Sprites/Game UI/btn_flag_icon.png new file mode 100644 index 0000000..b0d91d8 Binary files /dev/null and b/Assets/Sprites/Game UI/btn_flag_icon.png differ diff --git a/Assets/Sprites/omok-board_15x15_lightpink.png.meta b/Assets/Sprites/Game UI/btn_flag_icon.png.meta similarity index 98% rename from Assets/Sprites/omok-board_15x15_lightpink.png.meta rename to Assets/Sprites/Game UI/btn_flag_icon.png.meta index 8f57cbf..9d20c15 100644 --- a/Assets/Sprites/omok-board_15x15_lightpink.png.meta +++ b/Assets/Sprites/Game UI/btn_flag_icon.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 09a8542e1d6b3994bbb4775c34279076 +guid: 3daae32bf9c5b2c4481056acc22d40b7 TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/Assets/Sprites/Game UI/btn_flag_icon_ivory.png b/Assets/Sprites/Game UI/btn_flag_icon_ivory.png new file mode 100644 index 0000000..9a1bbe2 Binary files /dev/null and b/Assets/Sprites/Game UI/btn_flag_icon_ivory.png differ diff --git a/Assets/Sprites/x-marker.png.meta b/Assets/Sprites/Game UI/btn_flag_icon_ivory.png.meta similarity index 98% rename from Assets/Sprites/x-marker.png.meta rename to Assets/Sprites/Game UI/btn_flag_icon_ivory.png.meta index ee4d6e8..b9d5cc3 100644 --- a/Assets/Sprites/x-marker.png.meta +++ b/Assets/Sprites/Game UI/btn_flag_icon_ivory.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b8e2ea457ecda71489a0735075b34094 +guid: 2d99eae899d7a8d46b0ccf61a66303d7 TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -48,7 +48,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 50 + spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 diff --git a/Assets/Sprites/Game UI/btn_game_exit 1.png b/Assets/Sprites/Game UI/btn_game_exit 1.png new file mode 100644 index 0000000..0bebb34 Binary files /dev/null and b/Assets/Sprites/Game UI/btn_game_exit 1.png differ diff --git a/Assets/Sprites/Panel UI/close_button-bg.png.meta b/Assets/Sprites/Game UI/btn_game_exit 1.png.meta similarity index 96% rename from Assets/Sprites/Panel UI/close_button-bg.png.meta rename to Assets/Sprites/Game UI/btn_game_exit 1.png.meta index 2b9b648..58b7add 100644 --- a/Assets/Sprites/Panel UI/close_button-bg.png.meta +++ b/Assets/Sprites/Game UI/btn_game_exit 1.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 18ae4aac85f6d444b9ffb2ac80f27c45 +guid: 488ca1767f0dae24195cd77590bf308f TextureImporter: internalIDToNameTable: [] externalObjects: {} @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - 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