Do-83 [Style] 주석 정리

This commit is contained in:
99jamin 2025-03-31 11:38:51 +09:00
parent 9d03e2a93f
commit f0714052dd
2 changed files with 8 additions and 11 deletions

View File

@ -21,7 +21,7 @@ public class AudioManager : Singleton<AudioManager>
protected override void Awake()
{
base.Awake(); // 부모 클래스의 Awake 호출
base.Awake();
// BGM과 SFX를 위한 별도의 AudioSource 생성
bgmAudioSource = gameObject.AddComponent<AudioSource>();
@ -69,9 +69,9 @@ public class AudioManager : Singleton<AudioManager>
if (bgmAudioSource != null && mainBgm != null && !bgmAudioSource.isPlaying)
{
bgmAudioSource.clip = mainBgm;
bgmAudioSource.loop = true; // BGM을 반복 재생
bgmAudioSource.volume = 0.1f; // BGM 볼륨 설정
bgmAudioSource.Play(); // BGM 재생
bgmAudioSource.loop = true;
bgmAudioSource.volume = 0.1f;
bgmAudioSource.Play();
}
}
@ -82,9 +82,9 @@ public class AudioManager : Singleton<AudioManager>
if (bgmAudioSource != null && gameBgm != null && !bgmAudioSource.isPlaying)
{
bgmAudioSource.clip = gameBgm;
bgmAudioSource.loop = true; // BGM을 반복 재생
bgmAudioSource.volume = 0.1f; // BGM 볼륨 설정
bgmAudioSource.Play(); // 게임 BGM 재생
bgmAudioSource.loop = true;
bgmAudioSource.volume = 0.1f;
bgmAudioSource.Play();
}
}
@ -111,11 +111,10 @@ public class AudioManager : Singleton<AudioManager>
{
if (bgmAudioSource != null && bgmAudioSource.isPlaying)
{
bgmAudioSource.Stop(); // 게임용 BGM을 멈춤
bgmAudioSource.Stop();
}
}
// 씬이 로드될 때마다 호출되는 OnSceneLoaded 메서드
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
PlayBGM();

View File

@ -130,8 +130,6 @@ public class CoinsPanelController : MonoBehaviour
/// <param name="action"></param>
public void RemoveCoins(Action action)
{
// --------------------------------------------------------------------
// TODO : 임시 게임 매니저 혹은 별도 관리자가 관리해야함.
if (_coinsCount < 100)
{
EmptyCoins();