Merge branch 'main' into DO-79-강종-처리

This commit is contained in:
Sehyeon 2025-03-28 15:22:25 +09:00
commit f44ac34c4a
3 changed files with 43 additions and 7 deletions

View File

@ -148,6 +148,7 @@ public partial class GameLogic : IDisposable
TimerPause();
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false);
GameManager.Instance.panelManager.OpenDrawConfirmPanel("무승부 요청을 승낙하시겠습니까?", () =>
{
GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Draw);
@ -160,32 +161,52 @@ public partial class GameLogic : IDisposable
});
break;
case Constants.MultiplayManagerState.DrawRequestSent:
{
Debug.Log("무승부 요청 전송 완료");
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false);
});
TimerPause();
break;
}
case Constants.MultiplayManagerState.DrawAccepted:
Debug.Log("무승부 요청이 승낙이 들어옴");
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.CloseLoadingPanel();
GameManager.Instance.panelManager.OpenEffectPanel(Enums.GameResult.Draw);
EndGame(Enums.GameResult.Draw);
});
break;
case Constants.MultiplayManagerState.DrawConfirmed:
{
Debug.Log("무승부 요청 승낙 완료");
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.CloseLoadingPanel();
});
break;
}
case Constants.MultiplayManagerState.DrawRejected:
Debug.Log("무승부 요청이 거부가 들어옴");
TimerUnpause();
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.CloseLoadingPanel();
GameManager.Instance.panelManager.OpenConfirmPanel("무승부 요청을 거부하였습니다.", () => { });
});
break;
case Constants.MultiplayManagerState.DrawRejectionConfirmed:
{
Debug.Log("무승부 요청 거부 완료");
ExecuteOnMainThread(() =>
{
GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false);
});
TimerUnpause();
break;
}
case Constants.MultiplayManagerState.ReceiveTimeout:
Debug.Log("상대방이 타임 아웃 됨");
ExecuteOnMainThread(() =>
@ -498,7 +519,6 @@ public partial class GameLogic : IDisposable
// 기존 멀티플레이 상태 초기화
MultiPlayManager = null;
_roomId = null;
GameType = Enums.GameType.SinglePlay;
// 싱글 플레이 상태로 변경
InitializeSinglePlayMode();
@ -532,6 +552,12 @@ public partial class GameLogic : IDisposable
}
}
// 타이머 일시정지
private void TimerPause() => FioTimer.PauseTimer();
// 타이머 일시정지 해제
private void TimerUnpause() => FioTimer.StartTimer();
// 이전에 표시된 금수 마크 제거
private void ClearForbiddenMarks()
{
@ -555,12 +581,6 @@ public partial class GameLogic : IDisposable
return AI_NAMIES[index];
}
// 타이머 일시정지
private void TimerPause() => FioTimer.PauseTimer();
// 타이머 일시정지 해제
private void TimerUnpause() => FioTimer.StartTimer();
#endregion
public void ChangeGameInProgress(bool inProgress)

View File

@ -90,4 +90,10 @@ public partial class GameLogic
ChangeGameInProgress(false);
Debug.Log("GameInProgress 변경 false");
}
public void SetLastPositioned(int row, int col)
{
_lastRow = row;
_lastCol = col;
}
}

View File

@ -215,6 +215,16 @@ public class ReplayManager : Singleton<ReplayManager>
{
ReplayManager.Instance.PushUndoMove(targetMove);
_gameLogic.RemoveStone(targetMove.columnIndex, targetMove.rowIndex);
if (_placedStoneStack.Count > 0)
{
var undoLastMove = _placedStoneStack.Peek();
_gameLogic.StoneController.SetStoneState(Enums.StoneState.LastPositioned, undoLastMove.columnIndex, undoLastMove.rowIndex);
_gameLogic.SetLastPositioned(undoLastMove.columnIndex, undoLastMove.rowIndex);
}
else
{
_gameLogic.SetLastPositioned(-1, -1);
}
}
public void ReplayFirst()