[UPDATE] 메인화면 및 자동 로그인 구현
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &3699523692693345720
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CanvasRenderer:
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@ -1852,17 +1852,17 @@ MonoBehaviour:
|
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: Sign in
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m_text: "\uB85C\uADF8\uC778"
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m_enableVertexGradient: 0
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m_colorMode: 3
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m_fontColorGradient:
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8
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fileFormatVersion: 2
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guid: 242d9353de291f5419b5dc126da58cbf
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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71063
Assets/Resouces/Fonts/Danjo-bold-Regular SDF.asset
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8
Assets/Resouces/Fonts/Danjo-bold-Regular SDF.asset.meta
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BIN
Assets/Resouces/Fonts/Danjo-bold-Regular.otf
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includeFontData: 1
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fontNames:
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- Danjo-bold
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customCharacters:
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androidETC2FallbackOverride: 0
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textureFormat: -1
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textureCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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vertices: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -37,6 +37,9 @@ public class CoinsPanelController : MonoBehaviour
|
||||
|
||||
// TODO : 코인 수량 초기화
|
||||
InitCoinsCount(0);
|
||||
|
||||
// TODO: 임시 코드, 해당 플레이어의 코인을 서버에서 가져오면 삭제 가능. 맨 처음에 InitCoinsCount를 500으로 하면 텍스트 정렬 이슈 있음
|
||||
AddCoins(5, () => { });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -7,11 +7,48 @@ public class GameManager : Singleton<GameManager>
|
||||
[SerializeField] private GameObject signupPanel;
|
||||
|
||||
private Canvas _canvas;
|
||||
private UserManager _userManager; // UserManager 인스턴스 관리
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// UserManager가 없으면 생성
|
||||
if (UserManager.Instance == null)
|
||||
{
|
||||
GameObject userManagerObj = new GameObject("UserManager");
|
||||
_userManager = userManagerObj.AddComponent<UserManager>();
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 로그인
|
||||
// 자동 로그인
|
||||
TryAutoSignin();
|
||||
}
|
||||
|
||||
private void TryAutoSignin()
|
||||
{
|
||||
NetworkManager.Instance.GetInfo((userInfo) =>
|
||||
{
|
||||
Debug.Log("자동 로그인 성공");
|
||||
|
||||
UpdateMainPanelUI();
|
||||
// ScoreData.SetScore(userInfo.score);
|
||||
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
|
||||
}, () =>
|
||||
{
|
||||
Debug.Log("자동 로그인 실패");
|
||||
// 로그인 화면
|
||||
OpenSigninPanel();
|
||||
});
|
||||
}
|
||||
|
||||
private void UpdateMainPanelUI()
|
||||
{
|
||||
MainPanelController mainPanel = FindObjectOfType<MainPanelController>();
|
||||
if (mainPanel != null)
|
||||
{
|
||||
mainPanel.UpdateUserInfo();
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenSigninPanel()
|
||||
|
17
Assets/Script/Main/MainPanelController.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class MainPanelController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TextMeshProUGUI nicknameText;
|
||||
[SerializeField] private TextMeshProUGUI ratingText;
|
||||
|
||||
public void UpdateUserInfo()
|
||||
{
|
||||
if (UserManager.Instance == null) return;
|
||||
|
||||
nicknameText.text = UserManager.Instance.Nickname;
|
||||
ratingText.text = $"{UserManager.Instance.Rating}급";
|
||||
}
|
||||
}
|
3
Assets/Script/Main/MainPanelController.cs.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: b4dc3fd9e59f47df80e344680d1b9803
|
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timeCreated: 1741848912
|
@ -124,10 +124,15 @@ public class NetworkManager : Singleton<NetworkManager>
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator GetScore(Action<ScoreResult> success, Action failure)
|
||||
public void GetInfo(Action<UserInfoResult> success, Action failure)
|
||||
{
|
||||
StartCoroutine(GetInfoCoroutine(success, failure));
|
||||
}
|
||||
|
||||
public IEnumerator GetInfoCoroutine(Action<UserInfoResult> success, Action failure)
|
||||
{
|
||||
using (UnityWebRequest www =
|
||||
new UnityWebRequest(Constants.ServerURL + "/users/score", UnityWebRequest.kHttpVerbGET))
|
||||
new UnityWebRequest(Constants.ServerURL + "/users/get-info", UnityWebRequest.kHttpVerbGET))
|
||||
{
|
||||
www.downloadHandler = new DownloadHandlerBuffer();
|
||||
|
||||
@ -152,11 +157,11 @@ public class NetworkManager : Singleton<NetworkManager>
|
||||
else
|
||||
{
|
||||
var result = www.downloadHandler.text;
|
||||
var userScore = JsonUtility.FromJson<ScoreResult>(result);
|
||||
var userInfo = JsonUtility.FromJson<UserInfoResult>(result);
|
||||
UserManager.Instance.SetUserInfo(userInfo);
|
||||
Debug.Log(userInfo.nickname);
|
||||
|
||||
Debug.Log(userScore.score);
|
||||
|
||||
success?.Invoke(userScore);
|
||||
success?.Invoke(userInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,14 +14,6 @@ public struct SigninResult
|
||||
public int result;
|
||||
}
|
||||
|
||||
public struct ScoreResult
|
||||
{
|
||||
public string id;
|
||||
public string email;
|
||||
public string nickname;
|
||||
public int score;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct ScoreInfo
|
||||
{
|
||||
@ -38,13 +30,13 @@ public struct Scores
|
||||
|
||||
public class SigninPanelController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_InputField _emailInputField;
|
||||
[SerializeField] private TMP_InputField _passwordInputField;
|
||||
[SerializeField] private TMP_InputField emailInputField;
|
||||
[SerializeField] private TMP_InputField passwordInputField;
|
||||
|
||||
public void OnClickSigninButton()
|
||||
{
|
||||
string email = _emailInputField.text;
|
||||
string password = _passwordInputField.text;
|
||||
string email = emailInputField.text;
|
||||
string password = passwordInputField.text;
|
||||
|
||||
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
|
||||
{
|
||||
@ -63,19 +55,19 @@ public class SigninPanelController : MonoBehaviour
|
||||
{
|
||||
if (result == 0)
|
||||
{
|
||||
_emailInputField.text = "";
|
||||
emailInputField.text = "";
|
||||
}
|
||||
else if (result == 1)
|
||||
{
|
||||
_passwordInputField.text = "";
|
||||
passwordInputField.text = "";
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
public void OnClickSignupButton()
|
||||
{
|
||||
_emailInputField.text = "";
|
||||
_passwordInputField.text = "";
|
||||
emailInputField.text = "";
|
||||
passwordInputField.text = "";
|
||||
GameManager.Instance.OpenSignupPanel();
|
||||
}
|
||||
}
|
@ -11,40 +11,53 @@ public struct SignupData
|
||||
public string email;
|
||||
public string nickname;
|
||||
public string password;
|
||||
public int imageindex;
|
||||
public int imageIndex;
|
||||
}
|
||||
|
||||
public class SignupPanelController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_InputField _emailInputField;
|
||||
[SerializeField] private TMP_InputField _nicknameInputField;
|
||||
[SerializeField] private TMP_InputField _passwordInputField;
|
||||
[SerializeField] private TMP_InputField _confirmPasswordInputField;
|
||||
[SerializeField] private Button[] imageSelectButtons;
|
||||
[SerializeField] private TMP_InputField emailInputField;
|
||||
[SerializeField] private TMP_InputField nicknameInputField;
|
||||
[SerializeField] private TMP_InputField passwordInputField;
|
||||
[SerializeField] private TMP_InputField confirmPasswordInputField;
|
||||
[SerializeField] private Toggle[] imageSelectToggles;
|
||||
private int _selectedImageIndex = 0;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SetToggleInit();
|
||||
}
|
||||
|
||||
private void SetToggleInit()
|
||||
{
|
||||
// 각 프로필 이미지 선택 버튼에 클릭 이벤트 추가
|
||||
for (int i = 0; i < imageSelectButtons.Length; i++)
|
||||
for (int i = 0; i < imageSelectToggles.Length; i++)
|
||||
{
|
||||
int index = i; // 클로저 문제 방지
|
||||
imageSelectButtons[i].onClick.AddListener(() => SelectImage(index));
|
||||
imageSelectToggles[i].onValueChanged.AddListener((bool value) => OnValueChanged(value, index));
|
||||
}
|
||||
|
||||
// 선택된 버튼 초기화
|
||||
imageSelectToggles[_selectedImageIndex].isOn = true;
|
||||
}
|
||||
|
||||
public void OnValueChanged(bool value, int index)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
_selectedImageIndex = index;
|
||||
int previousIndex = (_selectedImageIndex == 0) ? 1 : 0;
|
||||
imageSelectToggles[previousIndex].isOn = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectImage(int index)
|
||||
{
|
||||
_selectedImageIndex = index;
|
||||
Debug.Log($"이미지 {index} 선택됨");
|
||||
}
|
||||
|
||||
public void OnClickConfirmButton()
|
||||
{
|
||||
var email = _emailInputField.text;
|
||||
var nickname = _nicknameInputField.text;
|
||||
var password = _passwordInputField.text;
|
||||
var confirmPassword = _confirmPasswordInputField.text;
|
||||
var email = emailInputField.text;
|
||||
var nickname = nicknameInputField.text;
|
||||
var password = passwordInputField.text;
|
||||
var confirmPassword = confirmPasswordInputField.text;
|
||||
|
||||
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(nickname) ||
|
||||
string.IsNullOrEmpty(password) || string.IsNullOrEmpty(confirmPassword))
|
||||
@ -64,7 +77,7 @@ public class SignupPanelController : MonoBehaviour
|
||||
signupData.email = email;
|
||||
signupData.nickname = nickname;
|
||||
signupData.password = password;
|
||||
signupData.imageindex = _selectedImageIndex;
|
||||
signupData.imageIndex = _selectedImageIndex;
|
||||
|
||||
// 서버로 SignupData 전달하면서 회원가입 진행
|
||||
StartCoroutine(NetworkManager.Instance.Signup(signupData, () =>
|
||||
@ -72,10 +85,10 @@ public class SignupPanelController : MonoBehaviour
|
||||
Destroy(gameObject);
|
||||
}, () =>
|
||||
{
|
||||
_emailInputField.text = "";
|
||||
_nicknameInputField.text = "";
|
||||
_passwordInputField.text = "";
|
||||
_confirmPasswordInputField.text = "";
|
||||
emailInputField.text = "";
|
||||
nicknameInputField.text = "";
|
||||
passwordInputField.text = "";
|
||||
confirmPasswordInputField.text = "";
|
||||
}));
|
||||
}
|
||||
else
|
||||
@ -84,8 +97,8 @@ public class SignupPanelController : MonoBehaviour
|
||||
Debug.Log("비밀번호가 서로 다릅니다.");
|
||||
// GameManager.Instance.OpenConfirmPanel("비밀번호가 서로 다릅니다.", () =>
|
||||
// {
|
||||
// _passwordInputField.text = "";
|
||||
// _confirmPasswordInputField.text = "";
|
||||
// passwordInputField.text = "";
|
||||
// confirmPasswordInputField.text = "";
|
||||
// });
|
||||
}
|
||||
}
|
||||
|
49
Assets/Script/Main/UserManager.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class UserInfoResult
|
||||
{
|
||||
public string id;
|
||||
public string email;
|
||||
public string nickname;
|
||||
public int rating;
|
||||
public int score;
|
||||
public int imageIndex;
|
||||
public int win;
|
||||
public int lose;
|
||||
}
|
||||
|
||||
public class UserManager : Singleton<UserManager>
|
||||
{
|
||||
public string UserId { get; private set; }
|
||||
public string Email { get; private set; }
|
||||
public string Nickname { get; private set; }
|
||||
public int Rating { get; private set; }
|
||||
public int Score { get; private set; }
|
||||
public int ImageIndex { get; private set; }
|
||||
public int Win { get; private set; }
|
||||
public int Lose { get; private set; }
|
||||
|
||||
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetUserInfo(UserInfoResult userData)
|
||||
{
|
||||
if (userData == null)
|
||||
{
|
||||
Debug.Log("유저 데이터가 비어있습니다");
|
||||
return;
|
||||
}
|
||||
Debug.Log("유저정보"+userData.nickname);
|
||||
|
||||
UserId = userData.id;
|
||||
Email = userData.email;
|
||||
Nickname = userData.nickname;
|
||||
Rating = userData.rating;
|
||||
Score = userData.score;
|
||||
ImageIndex = userData.imageIndex;
|
||||
Win = userData.win;
|
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Lose = userData.lose;
|
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}
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}
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