using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShopPanelController : ScrollPanelController { public virtual void Show(List items) { for (int i = 0; i < items.Count && i <= MAX_COUNT; i++) { var scrollItem= Instantiate(scrollItemPrefab, content.transform); scrollItem.GetComponent().Init(items[i]); } base.Show(); } }