using System; using UnityEngine; using System.Threading.Tasks; public class OmokAI : MonoBehaviour { public static OmokAI Instance; private void Awake() { Instance = this; } public async void StartBestMoveSearch(Enums.PlayerType[,] board, Action<(int, int)?> callback) { (int row, int col)? bestMove = await Task.Run(() => MiniMaxAIController.GetBestMove(board)); callback?.Invoke(bestMove); } }