using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class ScoreCellController : MonoBehaviour { [SerializeField] private Image profileImage; [SerializeField] private int score; [SerializeField] private string nickname; [SerializeField] private float winRate; [SerializeField] private int win; [SerializeField] private int lose; [SerializeField] private int totalGames; public void SetCellInfo(ScoreInfo scoreInfo) { nickname = scoreInfo.nickname; score = scoreInfo.score; winRate = scoreInfo.winRate; win = scoreInfo.win; lose = scoreInfo.lose; totalGames = scoreInfo.totalGames; profileImage = scoreInfo.profileImage; } }