using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameUIController : MonoBehaviour { [SerializeField] private GameObject retryButton; public void OnClickConfirmButton() { GameManager.Instance.OnClickConfirmButton(); } public void OnClickRetryButton() { GameManager.Instance.RetryGame(); } public void OnClickSurrenderButton() { GameManager.Instance.panelManager.OpenConfirmPanel("항복 하시겠습니까?", () => { //TODO: 서버에 항복 전달 및 기타 등등 GameManager.Instance.ChangeToMainScene(); }); } public void OnClickSettingsButton() { GameManager.Instance.panelManager.OpenSettingsPanel(); } public void GameOver() { retryButton.SetActive(true); } }