using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 테스트용 싱글톤 게임매니저
///
public class GameManager : MonoBehaviour
{
[SerializeField] private GameObject confirmPanel;
[SerializeField] private GameObject settingsPanel;
public Canvas _canvas;
public static GameManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
//확인 패널 여는 함수
public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
{
if (_canvas != null)
{
var confirmPanelObject = Instantiate(confirmPanel, _canvas.transform);
confirmPanelObject.GetComponent()
.Show(message, onConfirmButtonClick);
}
}
//세팅 패널 여는 함수
public void OpenSettingsPanel()
{
if (_canvas != null)
{
var settingsPanelObject = Instantiate(settingsPanel, _canvas.transform);
settingsPanelObject.GetComponent().Show();
}
}
//스크롤 패널 여는 함수
//결과 패널 여는 함수
}