181 lines
4.8 KiB
C#
181 lines
4.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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[Serializable]
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public class ReplayRecord
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{
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public string gameDate;
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public string playerA;
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public string playerB;
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public List<Move> moves = new List<Move>();
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public string winnerPlayerType;
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}
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[Serializable]
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public class Move
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{
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public string stoneType;
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public int columnIndex;
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public int rowIndex;
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public Move(string stoneType, int columnIndex,int rowIndex)
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{
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this.stoneType = stoneType;
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this.columnIndex = columnIndex;
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this.rowIndex = rowIndex;
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}
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}
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public class ReplayManager : Singleton<ReplayManager>
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{
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private ReplayRecord _recordingReplayData;
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#region 기보 시작 후 데이터를 컨트롤하기 위한 변수
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private ReplayRecord _replayRecord;
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private Stack<Move> _plavedStoneStack;
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private Stack<Move> _undoStack;
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private int _moveIndex;
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#endregion
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public void InitReplayBoard(ReplayRecord replayRecord)
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{
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_replayRecord = replayRecord;
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_moveIndex = 0;
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}
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public Move GetNextMove()
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{
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if (_undoStack.Count > 0)
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return _undoStack.Pop();
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if(_moveIndex >= _replayRecord.moves.Count)
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return null;
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Move move = _replayRecord.moves[_moveIndex];
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_moveIndex++;
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return move;
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}
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#region 게임 플레이중 기보 데이터 저장
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///<summary>
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/// 게임 시작에 호출해서 기보 데이터 초기화
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/// </summary>
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public void InitReplayData(string playerANickname, string playerBNickname)
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{
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_recordingReplayData = new ReplayRecord();
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_recordingReplayData.playerA = playerANickname;
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_recordingReplayData.playerB = playerBNickname;
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}
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///<summary>
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/// 게임 씬에서 착수를 할 때마다 호출해서 기록
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/// </summary>
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public void RecordStonePlaced(Enums.StoneType stoneType,int row, int col)
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{
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string stoneColor = stoneType.ToString();
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_recordingReplayData.moves.Add(new Move(stoneColor, row, col));
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}
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/// <summary>
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/// 게임 종료 후 호출하여 리플레이 데이터를 저장합니다.
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/// </summary>
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public void SaveReplayData(Enums.PlayerType winnerPlayerType)
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{
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try
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{
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string time = DateTime.Now.ToString(("yyyy-MM-dd HH_mm_ss"));
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_recordingReplayData.gameDate = time;
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_recordingReplayData.winnerPlayerType = winnerPlayerType.ToString();
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string json = JsonUtility.ToJson(_recordingReplayData, true);
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string path = Path.Combine(Application.persistentDataPath, $"{time}.json");
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File.WriteAllText(path, json);
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//최신 데이터 10개만 유지되도록 저장
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RecordCountChecker();
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}
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catch(Exception e)
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{
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Debug.LogError($"An error occurred while saving replay data:{e.Message}");
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}
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}
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#endregion
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//폴더내 기보 파일을 전부 읽어옵니다.
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public List<ReplayRecord> LoadReplayDatas()
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{
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List<ReplayRecord> records = new List<ReplayRecord>();
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string path = Application.persistentDataPath;
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try
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{
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var files = Directory.GetFiles(path, "*.json");
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foreach (var file in files)
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{
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try
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{
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ReplayRecord record = JsonUtility.FromJson<ReplayRecord>(File.ReadAllText(file));
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records.Add(record);
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}
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catch (Exception e)
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{
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Debug.LogError($"Replaydata cannot be converted to JSON: {e.Message}");
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}
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"Replay Directory Error: {e.Message}");
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}
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return records;
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}
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private void RecordCountChecker()
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{
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try
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{
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string path = Application.persistentDataPath;
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var files = Directory.GetFiles(path, "*.json");
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if (files.Length <= 10)
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return;
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File.Delete(files[0]);
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RecordCountChecker();
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}
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catch (Exception e)
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{
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Debug.LogError($"Replay Directory Error: {e.Message}");
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}
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}
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protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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}
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#region for tests
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public void OnClickSaveButton(string winnerPlayerType = "PlayerA")
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{
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if(winnerPlayerType == Enums.PlayerType.PlayerA.ToString())
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SaveReplayData(Enums.PlayerType.PlayerA);
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else
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SaveReplayData(Enums.PlayerType.PlayerB);
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}
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#endregion
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}
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