2025-03-14 13:20:12 +09:00

96 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 테스트용 싱글톤 게임매니저
/// </summary>
public class GameManager : MonoBehaviour
{
[SerializeField] private GameObject confirmPanel;
[SerializeField] private GameObject settingsPanel;
[SerializeField] private GameObject rankingPanel;
[SerializeField] private GameObject shopPanel;
[SerializeField] private GameObject giboPanel;
//[SerializeField] private GameObject scrollPanel;
public Sprite[] profileSprites = new Sprite[2]; //테스트용 스프라이트 배열
public Canvas canvas;
public static GameManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
//확인 패널 여는 함수
public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
{
if (canvas != null)
{
var confirmPanelObject = Instantiate(confirmPanel, canvas.transform);
confirmPanelObject.GetComponent<ConfirmPanelController>()
.Show(message, onConfirmButtonClick);
}
}
//세팅 패널 여는 함수
public void OpenSettingsPanel()
{
if (canvas != null)
{
var settingsPanelObject = Instantiate(settingsPanel, canvas.transform);
settingsPanelObject.GetComponent<PanelController>().Show();
}
}
//랭킹 스크롤 패널 여는 함수
public void OpenRankingScrollPanel(List<RankingItem> items)
{
if (canvas != null)
{
var rankingPanelObject = Instantiate(rankingPanel, canvas.transform);
rankingPanelObject.GetComponent<RankingPanelController>().Show(items);
}
}
//상점 스크롤 패널 여는 함수
public void OpenShopScrollPanel(List<ShopItem> items)
{
if (canvas != null)
{
var scrollPanelObject = Instantiate(shopPanel, canvas.transform);
scrollPanelObject.GetComponent<ShopPanelController>().Show(items);
}
}
//기보 스크롤 패널 여는 함수
public void OpenGiboScrollPanel(List<GiboItem> items)
{
if (canvas != null)
{
var giboPanelObject = Instantiate(giboPanel, canvas.transform);
giboPanelObject.GetComponent<GiboPanelController>().Show(items);
}
}
//결과 패널 여는 함수..
}