Degullmok-client/Assets/Script/UI/PanelController/LeaderBoardController.cs
2025-03-31 14:28:08 +09:00

95 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using TMPro;
public class LeaderBoardController : MonoBehaviour
{
[SerializeField] private GameObject rankingPrefab;
[SerializeField] private Transform content;
[SerializeField] private GameObject MainPanel;
[SerializeField] private GameObject leaderboardPanel;
[SerializeField] private Scrollbar verticalScrollbar;
private bool isLeaderboardLoaded = false;
private void Start()
{
OnClickLeaderboardButton();
}
public void OnClickLeaderboardButton()
{
GameManager.Instance.audioManager.PlayClickSound();
if (isLeaderboardLoaded) return;
leaderboardPanel.SetActive(true);
NetworkManager.Instance.GetLeaderboard((leaderboardItems) =>
{
Show(leaderboardItems);
}, () => { });
isLeaderboardLoaded = true;
}
public void Show(List<ScoreInfo> leaderboardItems)
{
foreach (Transform child in content)
{
Destroy(child.gameObject);
}
foreach (var item in leaderboardItems)
{
CreateCell(item);
}
}
private void CreateCell(ScoreInfo item)
{
var scoreCellObj = Instantiate(rankingPrefab, content);
var scoreCellController = scoreCellObj.GetComponent<ScoreCellController>();
if (scoreCellController != null)
{
scoreCellController.SetCellInfo(item);
}
}
public void OnBackButtonClicked()
{
GameManager.Instance.audioManager.PlayCloseSound();
leaderboardPanel.SetActive(false);
MainPanel.SetActive(true);
}
private List<ScoreInfo> LoadOfflineLeaderboard()
{
List<ScoreInfo> leaderboard = new List<ScoreInfo>();
string savedData = PlayerPrefs.GetString("OfflineLeaderboard", string.Empty);
if (!string.IsNullOrEmpty(savedData))
{
leaderboard = JsonUtility.FromJson<ScoreListWrapper>(savedData).leaderboardDatas;
}
return leaderboard;
}
private void OnDisable()
{
Destroy(gameObject);
}
}