Degullmok-client/Assets/Script/Renju/RenjuRuleChecker.cs

49 lines
1.7 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class RenjuRuleChecker: ForbiddenDetectorBase
{
private RenjuOverlineDetector _overlineDetactor = new();
private RenjuDoubleFourDetector _doubleFourDetactor = new();
private RenjuDoubleThreeDetector _doubleThreeDetector = new();
public List<Vector2Int> GetForbiddenMoves(Enums.PlayerType[,] board)
{
List<Vector2Int> forbiddenMoves = new();
for (int row = 0; row < _boardSize; row++)
{
for (int col = 0; col < _boardSize; col++)
{
// ** 비어 있지 않으면 검사할 필요 없음 **
if (!IsEmptyPosition(board, row, col)) continue;
// 장목 검사
if (_overlineDetactor.IsOverline(board, row, col))
{
Debug.Log("장목 금수 좌표 X축 : " + row + ", Y축 : " + col);
forbiddenMoves.Add(new Vector2Int(row, col));
continue;
}
// 4-4 검사
if (_doubleFourDetactor.IsDoubleFour(board, row, col))
{
Debug.Log("사사 금수 좌표 X축 : " + row + ", Y축 : " + col);
forbiddenMoves.Add(new Vector2Int(row, col));
continue;
}
// 3-3 검사
if (_doubleThreeDetector.IsDoubleThree(board, row, col))
{
Debug.Log("삼삼 금수 좌표 X축 : " + row + ", Y축 : " + col);
forbiddenMoves.Add(new Vector2Int(row, col));
}
}
}
return forbiddenMoves;
}
}