2025-03-17 09:54:52 +09:00

187 lines
5.9 KiB
C#

using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using System.Collections.Generic;
public class GameManager : Singleton<GameManager>
{
[SerializeField] private GameObject mainPanel;
[SerializeField] private GameObject signinPanel;
[SerializeField] private GameObject signupPanel;
[SerializeField] private GameObject settingsPanel;
[SerializeField] private GameObject confirmPanel;
[SerializeField] private GameObject rankingPanel;
[SerializeField] private GameObject shopPanel;
[SerializeField] private GameObject giboPanel;
[SerializeField] private Canvas canvas;
private UserManager _userManager; // UserManager 인스턴스 관리
private CoinsPanelController _coinsPanel;
private Enums.GameType _gameType;
private GameLogic _gameLogic;
private StoneController _stoneController;
private Canvas _canvas;
public Sprite[] profileSprites; //패널에서 사용할 테스트 배열
private void Awake()
{
// UserManager가 없으면 생성
if (UserManager.Instance == null)
{
GameObject userManagerObj = new GameObject("UserManager");
_userManager = userManagerObj.AddComponent<UserManager>();
//게임 씬에서 확인하기 위한 임시 코드
// _gameType = Enums.GameType.SinglePlay;
}
}
private void Start()
{
// TODO: 로딩 화면 추가(자동 로그인 응답 전까지)
// 자동 로그인
TryAutoSignin();
//게임 씬에서 확인하기 위한 임시 코드
// _stoneController = GameObject.FindObjectOfType<StoneController>();
// _stoneController.InitStones();
// _gameLogic = new GameLogic(_stoneController, _gameType);
}
private void TryAutoSignin()
{
NetworkManager.Instance.GetInfo((userInfo) =>
{
Debug.Log("자동 로그인 성공");
UserManager.Instance.SetUserInfo(userInfo);
UpdateMainPanelUI(OpenMainPanel);
// ScoreData.SetScore(userInfo.score);
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
}, () =>
{
Debug.Log("자동 로그인 실패");
// 로그인 화면
OpenSigninPanel();
});
}
/// <summary>
/// 유저 별명, 급수를 서버에서 가져온 정보로 업데이트하여 메인화면에 표시
/// </summary>
public void UpdateMainPanelUI(Action success = null)
{
MainPanelController mainPanelController = mainPanel.GetComponent<MainPanelController>();
if (mainPanelController == null) return;
mainPanelController.UpdateUserInfo();
success?.Invoke();
}
public void OpenMainPanel()
{
if (canvas != null)
{
var mainPanelObject = Instantiate(mainPanel, canvas.transform);
// 메인 화면 아래의 코인 패널에 서버에서 가져 온 코인 값 업데이트
_coinsPanel = mainPanelObject.GetComponentInChildren<CoinsPanelController>();
if (_coinsPanel != null)
{
_coinsPanel.InitCoinsCount(UserManager.Instance.Coins);
}
}
}
public void OpenSigninPanel()
{
if (canvas != null)
{
var signinPanelObject = Instantiate(signinPanel, canvas.transform);
}
}
public void OpenSignupPanel()
{
if (canvas != null)
{
var signupPanelObject = Instantiate(signupPanel, canvas.transform);
}
}
public void OnClickConfirmButton()
{
_gameLogic.SetNewBoardValue(_gameLogic.currentTurn, _gameLogic.selectedRow,_gameLogic.selectedCol);
}
private void ChangeToGameScene(Enums.GameType gameType)
{
_gameType = gameType;
SceneManager.LoadScene("Game");
}
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name == "Game")
{
_stoneController = GameObject.FindObjectOfType<StoneController>();
_stoneController.InitStones();
_gameLogic = new GameLogic(_stoneController, _gameType);
}
_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
}
public void OpenConfirmPanel(string message, ConfirmPanelController.OnConfirmButtonClick onConfirmButtonClick)
{
if (_canvas != null)
{
var confirmPanelObject = Instantiate(confirmPanel, _canvas.transform);
confirmPanelObject.GetComponent<ConfirmPanelController>()
.Show(message, onConfirmButtonClick);
}
}
public void OpenSettingsPanel()
{
if (_canvas != null)
{
var settingsPanelObject = Instantiate(settingsPanel, _canvas.transform);
settingsPanelObject.GetComponent<PanelController>().Show();
}
}
public void OpenRankingPanel(List<RankingItem> rankingItems)
{
if (_canvas != null)
{
var settingsPanelObject = Instantiate(rankingPanel, _canvas.transform);
settingsPanelObject.GetComponent<RankingPanelController>().Show(rankingItems);
}
}
public void OpenShopPanel(List<ShopItem> shopItems)
{
if (_canvas != null)
{
var settingsPanelObject = Instantiate(shopPanel, _canvas.transform);
settingsPanelObject.GetComponent<ShopPanelController>().Show(shopItems);
}
}
public void OpenGiboPanel(List<GiboItem> giboItems)
{
if (_canvas != null)
{
var settingsPanelObject = Instantiate(giboPanel, _canvas.transform);
settingsPanelObject.GetComponent<GiboPanelController>().Show(giboItems);
}
}
}