DEG-28 DEG-33 [feat] 사망 애니메이션 처리

This commit is contained in:
fiore 2025-04-18 17:43:37 +09:00
parent 620e91a20a
commit 0b09e12345
2 changed files with 20 additions and 5 deletions

View File

@ -1,26 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyStateAttack : IEnemyState
{
private static readonly int VertiSlash = Animator.StringToHash("VertiSlash");
private static readonly int VertiAttack = Animator.StringToHash("VertiAttack");
private EnemyController _enemyController;
private Animator _animator;
private Coroutine _attackRoutine;
private enum AttackType
{
VerticalAttack, // 위에서 아래로 베는 것
HorizontalAttack, // 옆으로 베는 것
ChariotAttack, // 원형
DynamoAttack, // 도넛
};
private AttackType _currentAttackType;
public void Enter(EnemyController enemyController)
{
_enemyController = enemyController;
_animator = _enemyController.EnemyAnimator;
_animator.SetBool("Attack", true);
_attackRoutine = _enemyController.StartCoroutine(AttackSequence());
_animator.SetBool(VertiAttack, true);
_attackRoutine = _enemyController.StartCoroutine(VerticalAttackSequence());
}
public void Update()
{
}
private IEnumerator AttackSequence()
private IEnumerator VerticalAttackSequence()
{
// 1. 전조 이펙트 생성
@ -32,7 +46,7 @@ public class EnemyStateAttack : IEnemyState
// 4. 전조 제거
// 5. 검 휘두르기
_animator.SetTrigger("VertiSlash");
_animator.SetTrigger(VertiSlash);
// 6. 공격 판정 발생
@ -48,7 +62,7 @@ public class EnemyStateAttack : IEnemyState
_enemyController.StopCoroutine(_attackRoutine);
_attackRoutine = null;
}
_animator.SetBool("Attack", false);
_animator.SetBool(VertiAttack, false);
_animator = null;
_enemyController = null;
}

View File

@ -5,6 +5,7 @@
public void Enter(EnemyController enemyController)
{
_enemyController = enemyController;
_enemyController.EnemyAnimator.SetTrigger("Dead");
}
public void Update()