DEG-168 [FIX] 피드백 수정
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@ -218,10 +218,7 @@ public class PlayerStats : MonoBehaviour,ISaveable
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// 순수 스탯 변경 적용
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ModifyTime(effect.timeChange, actionType);
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ModifyHealth(effect.healthChange);
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if (Mathf.Abs(effect.reputationChange) > 0.01f)
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{
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ModifyReputation(effect.reputationChange);
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}
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// UI 업데이트용
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OnStatsChanged?.Invoke(new StatsChangeData(TimeStat, HealthStat, ReputationStat));
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