[Test] 테스트용 주석 삭제
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@ -67,13 +67,13 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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hitEffectController = GetComponentInChildren<PlayerHitEffectController>();
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hitEffectController = GetComponentInChildren<PlayerHitEffectController>();
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PlayerInit();
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PlayerInit();
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// isBattle 초기화 (임시)
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// isBattle 초기화 (임시)
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/*bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing");
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/*bool isHousingScene = SceneManager.GetActiveScene().name.Contains("Housing");
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_isBattle = !isHousingScene;
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_isBattle = !isHousingScene;
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Debug.Log("_isBattle: " + _isBattle);*/
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Debug.Log("_isBattle: " + _isBattle);*/
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// SwitchBattleMode();
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SwitchBattleMode();
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}
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}
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private void Update()
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private void Update()
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