[Remove] 테스트용 파일 삭제

This commit is contained in:
HaeinLEE 2025-05-07 09:31:09 +09:00
parent c2250c28bf
commit 66c7ce7972
29 changed files with 0 additions and 292 deletions

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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Serialization;
public class FowardFixedJoystickController : MonoBehaviour
{
public GameObject forwardJoystick;
private GameObject joystickObject;
public void Show()
{
var parentObject = FindObjectOfType(typeof(Canvas));
joystickObject = Instantiate(forwardJoystick,parentObject.GameObject().transform);
forwardJoystick.SetActive(true);
}
public void Hide()
{
Destroy(joystickObject);
}
}

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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class JpystickTutorial : MonoBehaviour
{
public GameObject joystickObject;
public void Show()
{
var parentObject = FindObjectOfType(typeof(Canvas));
Instantiate(joystickObject,parentObject.GameObject().transform);
joystickObject.SetActive(true);
}
public void Hide()
{
joystickObject.SetActive(false);
}
}

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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class TutorialAnimPanelController : MonoBehaviour
{
public GameObject imagePanel; //prefab
private GameObject panelObject;
public void Show()
{
var parentObject = FindObjectOfType(typeof(Canvas));
panelObject = Instantiate(imagePanel,parentObject.GameObject().transform);
panelObject.SetActive(true);
}
public void Hide()
{
Destroy(panelObject);
}
}

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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Serialization;
public class TutorialPlayerController : MonoBehaviour
{
public GameObject tutorialPlayer;
// public Transform tutorialPlayerTransform;
//
// private Vector3 targetPosition = new Vector3(6.12f,0f,-2.43f);
private GameObject tutorialPlayerObject;
public void Show()
{
tutorialPlayerObject = Instantiate(tutorialPlayer);
tutorialPlayerObject.SetActive(true);
}
public void Hide()
{
Destroy(tutorialPlayerObject);
}
// public void ForceMovement()
// {
// tutorialPlayerObject = Instantiate(tutorialPlayer);
// tutorialPlayer.SetActive(true);
//
// // tutorialPlayerObject.transform.position = targetPosition;
// // Debug.Log("rigidBody found force movement completed");
//
// }
}

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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class TutorialPlayerMove : MonoBehaviour
{
void Awake()
{
StartCoroutine(ForceMove());
}
IEnumerator ForceMove()
{
while (transform.position.z < -3.1f)
{
transform.position += new Vector3(0, 0, 0.02f);
yield return new WaitForFixedUpdate();
}
}
// private void Update()
// {
// if (transform.position.z < -3.0f)
// {
// this.GameObject().transform.Translate(new Vector3(0,0,1) * (1f * Time.deltaTime));
// // this.GameObject().transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z +(1f * Time.deltaTime));
// }
// }
}

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