[Remove] 테스트용 파일 삭제
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BIN
Assets/LIN/Tests/Foward Fixed Joystick.prefab
(Stored with Git LFS)
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Assets/LIN/Tests/Foward Fixed Joystick.prefab
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class FowardFixedJoystickController : MonoBehaviour
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{
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public GameObject forwardJoystick;
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private GameObject joystickObject;
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public void Show()
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{
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var parentObject = FindObjectOfType(typeof(Canvas));
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joystickObject = Instantiate(forwardJoystick,parentObject.GameObject().transform);
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forwardJoystick.SetActive(true);
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}
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public void Hide()
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{
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Destroy(joystickObject);
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}
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}
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BIN
Assets/LIN/Tests/Interaction Button.prefab
(Stored with Git LFS)
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Assets/LIN/Tests/Interaction Button.prefab
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class JpystickTutorial : MonoBehaviour
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{
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public GameObject joystickObject;
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public void Show()
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{
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var parentObject = FindObjectOfType(typeof(Canvas));
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Instantiate(joystickObject,parentObject.GameObject().transform);
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joystickObject.SetActive(true);
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}
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public void Hide()
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{
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joystickObject.SetActive(false);
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}
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}
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Assets/LIN/Tests/TutorialAnim1.prefab
(Stored with Git LFS)
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Assets/LIN/Tests/TutorialAnim1.prefab
(Stored with Git LFS)
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Assets/LIN/Tests/TutorialAnim2.prefab
(Stored with Git LFS)
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Assets/LIN/Tests/TutorialAnim2.prefab
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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public class TutorialAnimPanelController : MonoBehaviour
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{
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public GameObject imagePanel; //prefab
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private GameObject panelObject;
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public void Show()
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{
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var parentObject = FindObjectOfType(typeof(Canvas));
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panelObject = Instantiate(imagePanel,parentObject.GameObject().transform);
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panelObject.SetActive(true);
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}
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public void Hide()
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{
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Destroy(panelObject);
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}
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}
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userData:
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BIN
Assets/LIN/Tests/TutorialPlayer Variant.prefab
(Stored with Git LFS)
BIN
Assets/LIN/Tests/TutorialPlayer Variant.prefab
(Stored with Git LFS)
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Assets/LIN/Tests/TutorialPlayer.prefab
(Stored with Git LFS)
BIN
Assets/LIN/Tests/TutorialPlayer.prefab
(Stored with Git LFS)
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fileFormatVersion: 2
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class TutorialPlayerController : MonoBehaviour
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{
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public GameObject tutorialPlayer;
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// public Transform tutorialPlayerTransform;
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//
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// private Vector3 targetPosition = new Vector3(6.12f,0f,-2.43f);
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private GameObject tutorialPlayerObject;
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public void Show()
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{
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tutorialPlayerObject = Instantiate(tutorialPlayer);
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tutorialPlayerObject.SetActive(true);
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}
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public void Hide()
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{
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Destroy(tutorialPlayerObject);
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}
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// public void ForceMovement()
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// {
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// tutorialPlayerObject = Instantiate(tutorialPlayer);
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// tutorialPlayer.SetActive(true);
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//
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// // tutorialPlayerObject.transform.position = targetPosition;
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// // Debug.Log("rigidBody found force movement completed");
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//
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// }
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}
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userData:
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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public class TutorialPlayerMove : MonoBehaviour
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{
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void Awake()
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{
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StartCoroutine(ForceMove());
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}
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IEnumerator ForceMove()
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{
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while (transform.position.z < -3.1f)
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{
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transform.position += new Vector3(0, 0, 0.02f);
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yield return new WaitForFixedUpdate();
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}
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}
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// private void Update()
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// {
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// if (transform.position.z < -3.0f)
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// {
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// this.GameObject().transform.Translate(new Vector3(0,0,1) * (1f * Time.deltaTime));
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// // this.GameObject().transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z +(1f * Time.deltaTime));
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// }
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// }
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}
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userData:
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Assets/LIN/Tests/move_Tutorial_player.prefab
(Stored with Git LFS)
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Assets/LIN/Tests/move_Tutorial_player.prefab
(Stored with Git LFS)
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