[fix] 팔라딘 몬스터 수직 베기 범위 오류 수정
- 보여지는 공격 전조보다 실제 범위가 2배 큰 문제 수정
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Assets/JYY/Scenes/MonsterTest.unity
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Assets/JYY/Scenes/MonsterTest.unity
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@ -28,7 +28,7 @@ public class VerticalAoeController : AoeControllerBase
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protected override void HitCheck()
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protected override void HitCheck()
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{
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{
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// 박스 판정 (사각형 직선)
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// 박스 판정 (사각형 직선)
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Vector3 halfExtents = new Vector3(_data.radius, 1f, _data.radius * 2f);
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Vector3 halfExtents = new Vector3(_data.radius, 1f, _data.radius * 2f) * 0.5f;
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Collider[] hits = Physics.OverlapBox(transform.position, halfExtents, transform.rotation, _data.targetLayer);
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Collider[] hits = Physics.OverlapBox(transform.position, halfExtents, transform.rotation, _data.targetLayer);
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foreach (var hit in hits)
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foreach (var hit in hits)
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@ -47,7 +47,7 @@ public class VerticalAoeController : AoeControllerBase
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private void OnDrawGizmosSelected()
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private void OnDrawGizmosSelected()
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{
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{
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Gizmos.color = Color.red;
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Gizmos.color = Color.yellow;
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Vector3 center = transform.position;
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Vector3 center = transform.position;
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Vector3 size = new Vector3(_data.radius, 1f, _data.radius * 2f);
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Vector3 size = new Vector3(_data.radius, 1f, _data.radius * 2f);
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Gizmos.matrix = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
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Gizmos.matrix = Matrix4x4.TRS(center, transform.rotation, Vector3.one);
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