[fix] 팔라딘 몬스터 수직 베기 범위 오류 수정

- 보여지는 공격 전조보다 실제 범위가 2배 큰 문제 수정
This commit is contained in:
fiore 2025-05-13 09:57:49 +09:00
parent f666ea85ac
commit 6938b246dc
2 changed files with 3 additions and 3 deletions

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Assets/JYY/Scenes/MonsterTest.unity (Stored with Git LFS)

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@ -28,7 +28,7 @@ public class VerticalAoeController : AoeControllerBase
protected override void HitCheck()
{
// 박스 판정 (사각형 직선)
Vector3 halfExtents = new Vector3(_data.radius, 1f, _data.radius * 2f);
Vector3 halfExtents = new Vector3(_data.radius, 1f, _data.radius * 2f) * 0.5f;
Collider[] hits = Physics.OverlapBox(transform.position, halfExtents, transform.rotation, _data.targetLayer);
foreach (var hit in hits)
@ -47,7 +47,7 @@ public class VerticalAoeController : AoeControllerBase
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.color = Color.yellow;
Vector3 center = transform.position;
Vector3 size = new Vector3(_data.radius, 1f, _data.radius * 2f);
Gizmos.matrix = Matrix4x4.TRS(center, transform.rotation, Vector3.one);