DEG-41 원거리 공격을 타겟 위치에 던지도록 수정
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@ -115,14 +115,15 @@ public class PldDogController : EnemyController
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Debug.Log("BombThrowPattern: 보스가 폭탄을 던집니다.");
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int bombCount = 1; // 한 번에 몇 개 던질지
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float radius = 2f;
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float radius = 2f; // 무작위로 던질 경우 범위
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for (int i = 0; i < bombCount; i++)
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{
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Vector3 randomPos = TraceTargetTransform.position + (Random.insideUnitSphere * radius);
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randomPos.y = 0.1f; // 지면에 맞추기
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// Vector3 randomPos = TraceTargetTransform.position + (Random.insideUnitSphere * radius);
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Vector3 targetPos = TraceTargetTransform.position;
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targetPos.y = 0.1f; // 지면에 맞추기
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var boomObj = Instantiate(chariotSlashWarning, randomPos, Quaternion.identity);
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var boomObj = Instantiate(chariotSlashWarning, targetPos, Quaternion.identity);
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boomObj.transform.localScale = new Vector3(5f, 5f, 5f);
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var boom = boomObj.GetComponent<ChariotAoeController>();
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@ -135,7 +136,7 @@ public class PldDogController : EnemyController
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explosionEffectPrefab = chariotSlash
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};
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boom.SetEffect(effectData,()=>{ }, PatternClear);
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boom.SetEffect(effectData, ()=>{ }, PatternClear);
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}
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}
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