DEG-174 클리어 성공 실패 패널 경고 수정

This commit is contained in:
Lim0_C 2025-05-14 16:37:03 +09:00
parent a7437c8f74
commit 75a5d715eb
5 changed files with 22 additions and 44 deletions

View File

@ -109,7 +109,11 @@ public class DungeonLogic : MonoBehaviour
_player.SetState(PlayerState.Win); _player.SetState(PlayerState.Win);
// TODO: 강화 시스템으로 넘어가고 일상 맵으로 이동 // TODO: 강화 시스템으로 넘어가고 일상 맵으로 이동
GameManager.Instance.PanelManager.GetPanel("ClearPanelBG"); var clearPanel = GameManager.Instance.PanelManager.GetPanel("ClearPanelBG").GetComponent<ClearPanelController>();
clearPanel.Show(() =>
{
//Todo: 클리어 패널 이후 진행할 행동
});
} }
} }
@ -128,7 +132,11 @@ public class DungeonLogic : MonoBehaviour
_player.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast"); _player.gameObject.layer = LayerMask.NameToLayer("Ignore Raycast");
_enemy.SetState(EnemyState.Idle); _enemy.SetState(EnemyState.Idle);
GameManager.Instance.PanelManager.GetPanel("FailedPanelBG"); var failedPanel = GameManager.Instance.PanelManager.GetPanel("FailedPanelBG").GetComponent<FailedPanelController>();
failedPanel.Show(() =>
{
//Todo: 실패 패널 이후 진행할 행동
});
StartCoroutine(DelayedSceneChange()); // 5초 대기 후 전환 StartCoroutine(DelayedSceneChange()); // 5초 대기 후 전환
} }

View File

@ -4,7 +4,6 @@ using System.Collections.Generic;
using DG.Tweening; using DG.Tweening;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.PlayerLoop;
using UnityEngine.UI; using UnityEngine.UI;
public class ClearPanelController : PanelController, IPointerClickHandler public class ClearPanelController : PanelController, IPointerClickHandler
@ -12,23 +11,9 @@ public class ClearPanelController : PanelController, IPointerClickHandler
[SerializeField] private CanvasGroup clearPanel; [SerializeField] private CanvasGroup clearPanel;
[SerializeField] private Image clearPanelArmImage; [SerializeField] private Image clearPanelArmImage;
[SerializeField] private Image clearTextImage; [SerializeField] private Image clearTextImage;
[SerializeField] private Image clearPanelBGImage;
private Image _clearPanelBGImage;
public Action onCompleted;
private void Awake() public Action onCompleted;
{
base.Awake();
_clearPanelBGImage = GetComponent<Image>();
}
private void Start()
{
//임시 코드
Show(() =>
{
Debug.Log("OnCompleted");
});
}
public void Show(Action onCompleted) public void Show(Action onCompleted)
{ {
@ -39,7 +24,7 @@ public class ClearPanelController : PanelController, IPointerClickHandler
private void Init() private void Init()
{ {
_clearPanelBGImage.DOFade(0, 0); clearPanelBGImage.DOFade(0, 0);
clearTextImage.rectTransform.localScale = Vector3.zero; clearTextImage.rectTransform.localScale = Vector3.zero;
clearTextImage.DOFade(0, 0); clearTextImage.DOFade(0, 0);
clearPanel.DOFade(0, 0); clearPanel.DOFade(0, 0);
@ -49,7 +34,7 @@ public class ClearPanelController : PanelController, IPointerClickHandler
private void ClearAnimation() private void ClearAnimation()
{ {
Sequence seq = DOTween.Sequence(); Sequence seq = DOTween.Sequence();
seq.Append(_clearPanelBGImage.DOFade(0.98f, 0.5f)) seq.Append(clearPanelBGImage.DOFade(0.98f, 0.5f))
.Append(clearPanel.DOFade(1, 0.5f)) .Append(clearPanel.DOFade(1, 0.5f))
.Append(clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f)) .Append(clearPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
.Append(clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f)) .Append(clearPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))

View File

@ -11,24 +11,9 @@ public class FailedPanelController : PanelController, IPointerClickHandler
[SerializeField] private CanvasGroup failedPanel; [SerializeField] private CanvasGroup failedPanel;
[SerializeField] private Image failedPanelArmImage; [SerializeField] private Image failedPanelArmImage;
[SerializeField] private Image failedTextImage; [SerializeField] private Image failedTextImage;
[SerializeField] private Image failedPanelBGImage;
private Image _failedPanelBGImage;
public Action onCompleted;
private void Awake() public Action onCompleted;
{
base.Awake();
_failedPanelBGImage = GetComponent<Image>();
}
private void Start()
{
//임시 코드
Show(() =>
{
Debug.Log("OnCompleted");
});
}
public void Show(Action onCompleted) public void Show(Action onCompleted)
{ {
@ -39,7 +24,7 @@ public class FailedPanelController : PanelController, IPointerClickHandler
private void Init() private void Init()
{ {
_failedPanelBGImage.DOFade(0, 0); failedPanelBGImage.DOFade(0, 0);
failedTextImage.DOFade(0, 0); failedTextImage.DOFade(0, 0);
failedTextImage.rectTransform.DOScale(0, 0); failedTextImage.rectTransform.DOScale(0, 0);
failedPanel.DOFade(0, 0); failedPanel.DOFade(0, 0);
@ -49,7 +34,7 @@ public class FailedPanelController : PanelController, IPointerClickHandler
private void FailedAnimation() private void FailedAnimation()
{ {
Sequence seq = DOTween.Sequence(); Sequence seq = DOTween.Sequence();
seq.Append(_failedPanelBGImage.DOFade(0.98f, 0.5f)) seq.Append(failedPanelBGImage.DOFade(0.98f, 0.5f))
.Append(failedPanel.DOFade(1, 0.5f)) .Append(failedPanel.DOFade(1, 0.5f))
.Append(failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f)) .Append(failedPanelArmImage.rectTransform.DORotate(new Vector3(0, 0, 15), 0.3f))
.Append(failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f)) .Append(failedPanelArmImage.rectTransform.DORotate(Vector3.zero, 0.3f))

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