[feat] 팔라딘 SFX 추가

- 폭탄 던지는 소리
- 칼 휘두르는 소리 재생 추가
This commit is contained in:
fiore 2025-05-12 14:33:50 +09:00
parent 33e356f678
commit 7ed35864cb
2 changed files with 5 additions and 5 deletions

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Assets/JYY/Prefabs/[Enemy] PldDog.prefab (Stored with Git LFS)

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@ -40,10 +40,8 @@ public class PldDogController : EnemyController
// SFX // SFX
[Space(10)] [Space(10)]
[Header("SFX")] [Header("SFX")]
[SerializeField] private AudioClip circleSlashSound; [SerializeField] private AudioClip slashSound;
[SerializeField] private AudioClip boomSound; [SerializeField] private AudioClip boomSound;
[SerializeField] private AudioClip verticalSlashSound;
[SerializeField] private AudioClip horizontalSlashSound;
private float _patternTimer = 0f; private float _patternTimer = 0f;
private int _lastPatternIndex = -1; private int _lastPatternIndex = -1;
@ -118,6 +116,7 @@ public class PldDogController : EnemyController
{ {
Debug.Log("BombThrowPattern: 보스가 폭탄을 던집니다."); Debug.Log("BombThrowPattern: 보스가 폭탄을 던집니다.");
SetAnimation(BoomShot); SetAnimation(BoomShot);
SoundManager.Instance.PlaySFX(boomSound);
_isPatternRunning = true; _isPatternRunning = true;
Agent.isStopped = true; Agent.isStopped = true;
@ -211,6 +210,7 @@ public class PldDogController : EnemyController
private void SlashAnimationPlay() private void SlashAnimationPlay()
{ {
SetAnimation(Slash); SetAnimation(Slash);
SoundManager.Instance.PlaySFX(slashSound);
} }
private void PatternClear() private void PatternClear()