DEG-124 [Feat] prop 변경
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@ -58,7 +58,6 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
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hitEffectController = GetComponentInChildren<PlayerHitEffectController>();
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PlayerInit();
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SwitchBattleMode();
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}
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private void Update()
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Assets/KSH/ChatWindowPanel.prefab
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Assets/KSH/DungeonTestScene.unity
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Assets/KSH/DungeonTestScene.unity
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Assets/KSH/ReHousing.unity
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Assets/KSH/ReHousing.unity
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Assets/KSH/ReHousing.unity.meta
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84
Assets/KSH/StatPanelController.cs
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84
Assets/KSH/StatPanelController.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class StatPanelController : MonoBehaviour
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{
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[Header("Health Bar")]
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[SerializeField] private Image healthBarImage;
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[SerializeField] private TMP_Text healthText;
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[Header("Reputation")]
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[SerializeField] private Image reputationBarImage;
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[SerializeField] private TMP_Text reputationText;
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[Header("Clock Time")]
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[SerializeField] private TMP_Text clockTimeText;
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[SerializeField] private TMP_Text ampmText;
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[Header("Day")]
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[SerializeField] private TMP_Text dayCountText;
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[Header("Player Stat Class")]
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[SerializeField] private PlayerStats playerStats;
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private GameConstants _gameConstants = new GameConstants();
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private void Start()
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{
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if (playerStats == null)
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{
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playerStats = FindObjectOfType<PlayerStats>();
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}
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playerStats.OnStatsChanged += UpdateStat;
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GameManager.Instance.OnDayChanged += UpdateDay;
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InitStats();
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}
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private void InitStats()
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{
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healthBarImage.fillAmount = _gameConstants.baseHealth / _gameConstants.maxHealth;
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healthText.text = $"{_gameConstants.baseHealth}/{_gameConstants.maxHealth}";
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reputationBarImage.fillAmount = _gameConstants.baseReputation / _gameConstants.maxReputation;
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reputationText.text = $"{_gameConstants.baseReputation}/{_gameConstants.maxReputation}";
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clockTimeText.text = $"{_gameConstants.baseTime}:00";
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ampmText.text = "AM";
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}
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private void UpdateStat(PlayerStats.StatsChangeData statData)
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{
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var timeVlaue = statData.Time;
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var reputationVlaue = statData.Reputation;
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var heathVlaue = statData.Health;
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healthBarImage.fillAmount = heathVlaue / _gameConstants.maxHealth;
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healthText.text = $"{heathVlaue}/{_gameConstants.maxHealth}";
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reputationBarImage.fillAmount = reputationVlaue / _gameConstants.maxReputation;
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reputationText.text = $"{reputationVlaue}/{_gameConstants.maxReputation}";
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if (timeVlaue > 12) // 오후, 13부터
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{
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timeVlaue -= 12;
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clockTimeText.text = $"{timeVlaue}:00";
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ampmText.text = "PM";
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}
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else // 오전
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{
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clockTimeText.text = $"{timeVlaue}:00";
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ampmText.text = "AM";
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}
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}
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private void UpdateDay(int day)
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{
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dayCountText.text = day.ToString();
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}
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}
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Assets/KSH/StatPanelController.cs.meta
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Assets/KSH/StatPanelController.cs.meta
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12
Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs
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Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InteractionPropEat : InteractionProp
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{
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public override ActionType RoutineEnter()
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{
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return ActionType.Eat;
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}
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}
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Assets/LIN/Scripts/DailyRoutine/InteractionPropEat.cs.meta
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@ -28,7 +28,7 @@ public static class HousingConstants
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"던전에 갈 체력이 되지 않아..","던전 진입하는 중")},
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{ ActionType.Work, new InteractionTexts("출근한다.","체력 3을 사용하고 저녁 6시에나 돌아오겠지..",
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"도저히 출근할 체력이 안되는걸..?","출근하는 중")},
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{ActionType.Eat, new InteractionTexts("식사를 하자","1시간 동안 체력 1을 회복한다.","밥 먹는 중")}
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{ ActionType.Eat, new InteractionTexts("식사를 하자","1시간 동안 체력 1을 회복한다.","밥 먹는 중") }
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};
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#endregion
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@ -66,10 +66,10 @@ public class ChatWindowController : MonoBehaviour, IPointerClickHandler
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{
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_dialogueManager = new FairyDialogueManager(this);
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onComplete = () => {
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/*onComplete = () => {
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// 대화문 종료 call back
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Debug.Log("대화가 완료되었습니다.");
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};
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};*/
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}
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// 외부 호출용 함수 (대화 시작)
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Reference in New Issue
Block a user