DEG-140 [feat] 일시정지 기능 추가

This commit is contained in:
Lim0_C 2025-05-12 15:03:42 +09:00
parent 47d19aa428
commit 8b1b1c1a15
4 changed files with 3 additions and 14 deletions

View File

@ -27,7 +27,7 @@ public class MenuPanelController : PanelController
}, },
() => () =>
{ {
//todo: 게임재개
}); });
} }

View File

@ -20,7 +20,7 @@ public class PanelController : MonoBehaviour
public void Show() public void Show()
{ {
if (_canvasGroup == null) return; if (_canvasGroup == null) return;
_canvasGroup.DOFade(1, 0.5f).SetUpdate(true); _canvasGroup.DOFade(1, 0.5f);
} }
public void Hide(bool doDestroy = true) public void Hide(bool doDestroy = true)

View File

@ -6,7 +6,7 @@ public class PauseButton : MonoBehaviour
{ {
public void OnClicked() public void OnClicked()
{ {
GameManager.Instance.PauseGame(); //todo: 게임 일시정지 필요
var menuPanel = GameManager.Instance.PanelManager.GetPanel("MenuPanel"); var menuPanel = GameManager.Instance.PanelManager.GetPanel("MenuPanel");
menuPanel.GetComponent<MenuPanelController>().Show(); menuPanel.GetComponent<MenuPanelController>().Show();
} }

View File

@ -62,17 +62,6 @@ public partial class GameManager : Singleton<GameManager>
} }
} }
//일시 정지
public void PauseGame()
{
Time.timeScale = 0;
}
public void ResumeGame()
{
Time.timeScale = 1;
}
public void ChangeToGameScene() public void ChangeToGameScene()
{ {
SceneManager.LoadScene("ReDungeon"); // 던전 Scene SceneManager.LoadScene("ReDungeon"); // 던전 Scene