DEG-25 [Feat] 강화 세이브 연동 테스트 구현
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Assets/KJM/KJM.unity
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Assets/KJM/KJM.unity
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@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -18,6 +19,15 @@ public class UpgradeStat : MonoBehaviour, ISaveable
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};
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};
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void Awake()
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void Awake()
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{
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ResetLevel();
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}
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/// <summary>
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/// 레벨 리셋 함수
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/// 테스트를 위해 퍼블릭으로 설정
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/// </summary>
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public void ResetLevel()
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{
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{
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foreach (var stat in maxLevels.Keys)
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foreach (var stat in maxLevels.Keys)
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{
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{
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@ -77,6 +87,7 @@ public class UpgradeStat : MonoBehaviour, ISaveable
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/// <returns></returns>
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/// <returns></returns>
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public Save ExtractSaveData()
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public Save ExtractSaveData()
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{
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{
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Debug.Log("UpgradeStat extracting save data");
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return new Save
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return new Save
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{
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{
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dungeonSave = new DungeonSave
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dungeonSave = new DungeonSave
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