DEG-168 [FIX] 피드백 수정
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@ -237,13 +237,6 @@ public class PlayerStats : MonoBehaviour,ISaveable
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{
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{
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_mealCount++;
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_mealCount++;
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}
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}
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// 다음 날로 넘기기 처리
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bool shouldForceEndDay = actionType == ActionType.OvertimeWork || actionType == ActionType.TeamDinner;
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if (shouldForceEndDay || TimeStat >= _gameConstants.maxTime)
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{
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EndDay(effect.timeChange, actionType);
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}
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}
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}
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