parent
e290f9af76
commit
ad2e4a7f6e
3
Assets/Editor.meta
Normal file
3
Assets/Editor.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 612dfb3f3c0e45e3aaa9d5def5189516
|
||||
timeCreated: 1744852718
|
82
Assets/Editor/EnemyControllerEditor.cs
Normal file
82
Assets/Editor/EnemyControllerEditor.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(PldDogController))]
|
||||
public class EnemyControllerEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
// 기본 인스펙터를 그리기
|
||||
base.OnInspectorGUI();
|
||||
|
||||
// 타겟 컴포넌트 참조 가져오기
|
||||
EnemyController enemyController = (EnemyController)target;
|
||||
|
||||
// 여백 추가
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("상태 디버그 정보", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
// 상태별 색상 지정
|
||||
switch (enemyController.CurrentState)
|
||||
{
|
||||
case EnemyState.Idle:
|
||||
GUI.backgroundColor = new Color(0, 0, 1, 1f);
|
||||
break;
|
||||
case EnemyState.Trace:
|
||||
GUI.backgroundColor = new Color(1, 0, 1, 1f);
|
||||
break;
|
||||
case EnemyState.Attack:
|
||||
GUI.backgroundColor = new Color(1, 1, 0, 1f);
|
||||
break;
|
||||
case EnemyState.Move:
|
||||
GUI.backgroundColor = new Color(0, 1, 1, 1f);
|
||||
break;
|
||||
case EnemyState.GetHit:
|
||||
GUI.backgroundColor = new Color(0.1f, 0.1f, 0.1f, 1f);
|
||||
break;
|
||||
case EnemyState.Dead:
|
||||
GUI.backgroundColor = new Color(1, 0, 0, 1f);
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.LabelField("현재 상태", enemyController.CurrentState.ToString(),
|
||||
EditorStyles.boldLabel);
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.LabelField("상태 변경", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Idle")) enemyController.SetState(EnemyState.Idle);
|
||||
if (GUILayout.Button("Trace")) enemyController.SetState(EnemyState.Trace);
|
||||
if (GUILayout.Button("Attack")) enemyController.SetState(EnemyState.Attack);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Move")) enemyController.SetState(EnemyState.Move);
|
||||
if (GUILayout.Button("GetHit")) enemyController.SetState(EnemyState.GetHit);
|
||||
if (GUILayout.Button("Dead")) enemyController.SetState(EnemyState.Dead);
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EditorApplication.update += OnEditorUpdate;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorApplication.update -= OnEditorUpdate;
|
||||
}
|
||||
|
||||
private void OnEditorUpdate()
|
||||
{
|
||||
if (target != null)
|
||||
Repaint();
|
||||
}
|
||||
}
|
3
Assets/Editor/EnemyControllerEditor.cs.meta
Normal file
3
Assets/Editor/EnemyControllerEditor.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e73fc154fc447fea93336f02b6df5ea
|
||||
timeCreated: 1744852745
|
BIN
Assets/JYY/Animation/Attack01.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Attack01.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Attack01.anim.meta
Normal file
8
Assets/JYY/Animation/Attack01.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6019f1b4a095b0b4396f5561a51fee89
|
||||
timeCreated: 1544605028
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Attack02.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Attack02.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Attack02.anim.meta
Normal file
8
Assets/JYY/Animation/Attack02.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eccbae3cfc77ad245ade46e143aa3200
|
||||
timeCreated: 1544605040
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Defend.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Defend.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Defend.anim.meta
Normal file
8
Assets/JYY/Animation/Defend.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf357b5409b4ad54a82c45d7684564e1
|
||||
timeCreated: 1544607741
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Die.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Die.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Die.anim.meta
Normal file
8
Assets/JYY/Animation/Die.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d190d8211c88a64281f7b90c69f3eb3
|
||||
timeCreated: 1544605073
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/DieRecover.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/DieRecover.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/DieRecover.anim.meta
Normal file
8
Assets/JYY/Animation/DieRecover.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a3671dbe6670524b8b6d9ad3664c179
|
||||
timeCreated: 1544607752
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Dizzy.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Dizzy.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Dizzy.anim.meta
Normal file
8
Assets/JYY/Animation/Dizzy.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30d4fe7af77240a44b9354aaed8e5beb
|
||||
timeCreated: 1544607757
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/GetHit.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/GetHit.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/GetHit.anim.meta
Normal file
8
Assets/JYY/Animation/GetHit.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1588532e68f51a040bda71c68cfab177
|
||||
timeCreated: 1544605085
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/Idle_Battle.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/Idle_Battle.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/Idle_Battle.anim.meta
Normal file
8
Assets/JYY/Animation/Idle_Battle.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b79ff7bb68348be479d3db6b7fe8a569
|
||||
timeCreated: 1544605090
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/RunForwardBattle.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/RunForwardBattle.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/RunForwardBattle.anim.meta
Normal file
8
Assets/JYY/Animation/RunForwardBattle.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f0e03164414016409d28995a128ba98
|
||||
timeCreated: 1544605137
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Animation/WalkForwardBattle.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animation/WalkForwardBattle.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animation/WalkForwardBattle.anim.meta
Normal file
8
Assets/JYY/Animation/WalkForwardBattle.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0c8c1d913b359a428b42d53947d3e93
|
||||
timeCreated: 1544607284
|
||||
licenseType: Store
|
||||
NativeFormatImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5ae32e910b172b4f7b04fbf91607ef7d871adec9ee0233990fd3b38d3be5a807
|
||||
size 10132
|
||||
oid sha256:302f67e12e0abc61d39c9173fbe83f6d3acfd3a5efacf45923fc36c4962cae34
|
||||
size 13077
|
||||
|
8
Assets/JYY/Scenes/MonsterTest.meta
Normal file
8
Assets/JYY/Scenes/MonsterTest.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f736a70ba6c488a48b743638353258e9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/JYY/Scenes/MonsterTest.unity
(Stored with Git LFS)
BIN
Assets/JYY/Scenes/MonsterTest.unity
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JYY/Scenes/MonsterTest/NavMesh-Plane.asset
Normal file
BIN
Assets/JYY/Scenes/MonsterTest/NavMesh-Plane.asset
Normal file
Binary file not shown.
8
Assets/JYY/Scenes/MonsterTest/NavMesh-Plane.asset.meta
Normal file
8
Assets/JYY/Scenes/MonsterTest/NavMesh-Plane.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ea1affa28401cb4388633bac551449a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 23800000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,22 +1,27 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
public enum EnemyState { None, Idle, Trace, Attack, GetHit, Move, Dead }
|
||||
|
||||
[RequireComponent(typeof(NavMeshAgent))]
|
||||
[RequireComponent(typeof(Animator))]
|
||||
public class EnemyController : CharacterBase
|
||||
public abstract class EnemyController : CharacterBase
|
||||
{
|
||||
[Header("AI")]
|
||||
[SerializeField] private float detectCircleRadius = 10f; // 플레이어 탐지 범위
|
||||
[SerializeField] private LayerMask targetLayerMask; // 플레이어 레이어 마스크
|
||||
|
||||
|
||||
public NavMeshAgent Agent { get; private set; }
|
||||
public Animator EnemyAnimator { get; private set; }
|
||||
public EnemyState CurrentState { get; private set; }
|
||||
private EnemyState _currentState = EnemyState.Idle;
|
||||
|
||||
|
||||
public EnemyState CurrentState {get; private set;}
|
||||
|
||||
public float WalkSpeed => walkSpeed;
|
||||
public float RunSpeed => runSpeed;
|
||||
|
||||
[SerializeField] private float walkSpeed = 5;
|
||||
[SerializeField] private float runSpeed = 8;
|
||||
|
||||
// -----
|
||||
// 상태 변수
|
||||
@ -29,10 +34,15 @@ public class EnemyController : CharacterBase
|
||||
|
||||
private Dictionary<EnemyState, IEnemyState> _enemyStates;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
EnemyAnimator = GetComponent<Animator>();
|
||||
Agent = GetComponent<NavMeshAgent>();
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
EnemyAnimator = GetComponent<Animator>();
|
||||
|
||||
// 상태 객체 생성
|
||||
_enemyStateIdle = new EnemyStateIdle();
|
||||
@ -84,10 +94,8 @@ public class EnemyController : CharacterBase
|
||||
{
|
||||
return hitColliders[0].transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1,16 +1,40 @@
|
||||
public class EnemyStateAttack : IEnemyState
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnemyStateAttack : IEnemyState
|
||||
{
|
||||
private EnemyController _enemyController;
|
||||
|
||||
public void Enter(EnemyController enemyController)
|
||||
{
|
||||
_enemyController = enemyController;
|
||||
_enemyController.EnemyAnimator.SetTrigger("Attack");
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
_enemyController.SetState(EnemyState.Trace);
|
||||
}
|
||||
|
||||
// private IEnumerator AttackSequence()
|
||||
// {
|
||||
// // 1. 전조 이펙트 생성
|
||||
//
|
||||
// // 2. 검을 들어올리는 애니메이션 재생
|
||||
//
|
||||
// // 3. 대기(전조와 검 들어올리는 애니메이션을 위함)
|
||||
//
|
||||
// // 4. 전조 제거
|
||||
//
|
||||
// // 회전 초기화
|
||||
//
|
||||
// // 5. 검 휘두르기
|
||||
//
|
||||
// // 6. 공격 판정 발생
|
||||
//
|
||||
// // 7. 상태 전환
|
||||
// }
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_enemyController = null;
|
||||
|
@ -1,18 +1,122 @@
|
||||
public class EnemyStateTrace : IEnemyState
|
||||
using UnityEngine;
|
||||
|
||||
public class EnemyStateTrace : IEnemyState
|
||||
{
|
||||
private static readonly int MoveSpeed = Animator.StringToHash("MoveSpeed");
|
||||
private static readonly int Trace = Animator.StringToHash("Trace");
|
||||
|
||||
private EnemyController _enemyController;
|
||||
private Transform _detectPlayerTransform;
|
||||
|
||||
private const float MaxDetectPlayerInCircleWaitTime = 0.2f;
|
||||
private float _detectPlayerInCircleWaitTime = 0f;
|
||||
|
||||
public void Enter(EnemyController enemyController)
|
||||
{
|
||||
_enemyController = enemyController;
|
||||
|
||||
_detectPlayerTransform = _enemyController.DetectPlayerInCircle();
|
||||
if (!_detectPlayerTransform)
|
||||
{
|
||||
_enemyController.SetState(EnemyState.Idle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_enemyController.Agent.enabled == true)
|
||||
{
|
||||
_enemyController.Agent.isStopped = false;
|
||||
_enemyController.Agent.SetDestination(_detectPlayerTransform.position);
|
||||
}
|
||||
|
||||
_enemyController.EnemyAnimator.SetBool(Trace, true);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// 일정 주기로 찾은 플레이어의 위치를 갱신해서 갱신된 위치로 이동
|
||||
FindTargetPosition();
|
||||
|
||||
PlayerTracking();
|
||||
|
||||
if (_enemyController.Agent.remainingDistance <= _enemyController.Agent.stoppingDistance)
|
||||
{
|
||||
// TODO: 타겟에 도착함 -> 공격 준비
|
||||
_enemyController.SetState(EnemyState.Attack);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void FindTargetPosition()
|
||||
{
|
||||
if (_detectPlayerInCircleWaitTime > MaxDetectPlayerInCircleWaitTime)
|
||||
{
|
||||
_enemyController.Agent.SetDestination(_detectPlayerTransform.position);
|
||||
_detectPlayerInCircleWaitTime = 0f;
|
||||
}
|
||||
|
||||
_detectPlayerInCircleWaitTime += Time.deltaTime;
|
||||
}
|
||||
|
||||
// 플레이어를 추적하는 속도를 제어하는 함수
|
||||
private void PlayerTracking()
|
||||
{
|
||||
float distance = (_detectPlayerTransform.position - _enemyController.transform.position).magnitude;
|
||||
|
||||
if (distance > 5f)
|
||||
{
|
||||
// 먼 거리: 뛰기
|
||||
_enemyController.Agent.speed = _enemyController.RunSpeed;
|
||||
_enemyController.Agent.acceleration = 20f;
|
||||
_enemyController.Agent.angularSpeed = 270f;
|
||||
// _enemyController.EnemyAnimator.SetFloat("MoveSpeed", 1f); // 애니메이션도 Run으로
|
||||
|
||||
// NavMeshAgent 회전에 맡기기
|
||||
_enemyController.Agent.updateRotation = true;
|
||||
}
|
||||
else if (distance > 2f)
|
||||
{
|
||||
// 가까운 거리: 걷기
|
||||
_enemyController.Agent.speed = _enemyController.WalkSpeed;
|
||||
_enemyController.Agent.acceleration = 8f;
|
||||
_enemyController.Agent.angularSpeed = 720f;
|
||||
// _enemyController.EnemyAnimator.SetFloat("MoveSpeed", 0.4f); // Walk 애니메이션
|
||||
|
||||
_enemyController.Agent.updateRotation = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 매우 가까움: 직접 타겟 바라보기
|
||||
_enemyController.Agent.updateRotation = false;
|
||||
|
||||
Vector3 direction = _detectPlayerTransform.position - _enemyController.transform.position;
|
||||
direction.y = 0f; // 수직 회전 방지
|
||||
|
||||
if (direction.sqrMagnitude > 0.01f)
|
||||
{
|
||||
Quaternion lookRotation = Quaternion.LookRotation(direction);
|
||||
_enemyController.transform.rotation = Quaternion.Slerp(
|
||||
_enemyController.transform.rotation,
|
||||
lookRotation,
|
||||
Time.deltaTime * 10f // 회전 속도
|
||||
);
|
||||
}
|
||||
|
||||
// _enemyController.Agent.angularSpeed = 1080f;
|
||||
// _enemyController.Agent.acceleration = 999f;
|
||||
|
||||
// _enemyController.EnemyAnimator.SetFloat("MoveSpeed", 0f);
|
||||
}
|
||||
|
||||
// 실제 속도 기반으로 애니메이션 제어
|
||||
float currentSpeed = _enemyController.Agent.velocity.magnitude;
|
||||
_enemyController.EnemyAnimator.SetFloat(MoveSpeed, currentSpeed);
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_detectPlayerTransform = null;
|
||||
_enemyController.EnemyAnimator.SetBool(Trace, false);
|
||||
_enemyController = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,16 +4,4 @@ using UnityEngine;
|
||||
public class PldDogController : EnemyController
|
||||
{
|
||||
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6019f1b4a095b0b4396f5561a51fee89
|
||||
timeCreated: 1544605028
|
||||
licenseType: Store
|
||||
guid: 68de4930eebde9e479eaab7c237d2746
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eccbae3cfc77ad245ade46e143aa3200
|
||||
timeCreated: 1544605040
|
||||
licenseType: Store
|
||||
guid: ff79b845bee80594a98ec31de14b5ecd
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf357b5409b4ad54a82c45d7684564e1
|
||||
timeCreated: 1544607741
|
||||
licenseType: Store
|
||||
guid: 5b0776984ffd79842a0465fb8a419441
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d190d8211c88a64281f7b90c69f3eb3
|
||||
timeCreated: 1544605073
|
||||
licenseType: Store
|
||||
guid: cef708be761542448b42d1f5e4d1d5e6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
BIN
Assets/StoreAssets/DogKnight/Animations/DieRecover.anim
(Stored with Git LFS)
BIN
Assets/StoreAssets/DogKnight/Animations/DieRecover.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a3671dbe6670524b8b6d9ad3664c179
|
||||
timeCreated: 1544607752
|
||||
licenseType: Store
|
||||
guid: 7e5e21c2814211745a93c59b744df10e
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30d4fe7af77240a44b9354aaed8e5beb
|
||||
timeCreated: 1544607757
|
||||
licenseType: Store
|
||||
guid: 6295306c82f8e6b49938378b3666db48
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1588532e68f51a040bda71c68cfab177
|
||||
timeCreated: 1544605085
|
||||
licenseType: Store
|
||||
guid: 2b359afc6c4d41a4eb986dd6103e0f90
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b79ff7bb68348be479d3db6b7fe8a569
|
||||
timeCreated: 1544605090
|
||||
licenseType: Store
|
||||
guid: 3ec08e68e04f63f4393c07f4246dce96
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
BIN
Assets/StoreAssets/DogKnight/Animations/RunForwardBattle.anim
(Stored with Git LFS)
BIN
Assets/StoreAssets/DogKnight/Animations/RunForwardBattle.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f0e03164414016409d28995a128ba98
|
||||
timeCreated: 1544605137
|
||||
licenseType: Store
|
||||
guid: 6253b377de3be0f4897ab40c9921af28
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f0c8c1d913b359a428b42d53947d3e93
|
||||
timeCreated: 1544607284
|
||||
licenseType: Store
|
||||
guid: 82ae7cd6e51ade24b9467d436d2d7482
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,5 +1,6 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ai.navigation": "1.1.5",
|
||||
"com.unity.collab-proxy": "2.7.1",
|
||||
"com.unity.ide.rider": "3.0.34",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
|
@ -1,5 +1,14 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ai.navigation": {
|
||||
"version": "1.1.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ai": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.19",
|
||||
"depth": 1,
|
||||
|
@ -71,10 +71,10 @@ NavMeshProjectSettings:
|
||||
cost: 1
|
||||
m_LastAgentTypeID: -887442657
|
||||
m_Settings:
|
||||
- serializedVersion: 2
|
||||
- serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentHeight: 1.5
|
||||
agentSlope: 45
|
||||
agentClimb: 0.75
|
||||
ledgeDropHeight: 0
|
||||
@ -84,7 +84,9 @@ NavMeshProjectSettings:
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
buildHeightMesh: 0
|
||||
maxJobWorkers: 0
|
||||
preserveTilesOutsideBounds: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_SettingNames:
|
||||
|
@ -3,7 +3,8 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- FxTemporaire
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
@ -36,7 +37,7 @@ TagManager:
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
- Player
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user