Merge pull request '[fix] 마법사 몬스터 밸런스 조정' (!53) from DEG-62-몬스터밸런스 into main

Reviewed-on: #53
Reviewed-by: Sehyeon <sehyeon1837@gmail.com>
Reviewed-by: jay <ayjindev@gmail.com>
This commit is contained in:
FioreFlower 2025-05-14 05:47:11 +00:00
commit b63088203c
3 changed files with 5 additions and 5 deletions

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Assets/JYY/Prefabs/Alien Big Blink.prefab (Stored with Git LFS)

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@ -281,14 +281,14 @@ public class CasterDemonController : EnemyController
transform.LookAt(aimPosition);
// 장판 생성과 세팅
var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z);
var fixedPos = new Vector3(aimPosition.x, transform.position.y, aimPosition.z);
var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
warning.SetEffect(SlowFieldEffectData, () =>
{
SetAnimation(Cast);
SFXPlayer(slowFieldSound);
}, null);
}, null, DebuffType.Slow.ToString());
// 짧은 텀 후 끝내기
yield return Wait.For(1f);

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@ -119,7 +119,7 @@ public class EnemyStateFlee :IEnemyState
private void HandleDeadEnd()
{
if (_stuckCount >= 4)
if (_stuckCount >= 2)
{
_enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;});
return;