parent
0776c7bacf
commit
c125d3ff8e
BIN
Assets/JYY/Materials/AOEIndicatorChariot.mat
(Stored with Git LFS)
BIN
Assets/JYY/Materials/AOEIndicatorChariot.mat
(Stored with Git LFS)
Binary file not shown.
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Shader "Unlit/AOE_ShaderGraph"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" {}
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_Color ("Color", Color) = (1,1,1,1)
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_Radius ("Radius", Range(0,1)) = 0.5
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_Feather ("Feather", Range(0,1)) = 0.1
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}
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SubShader
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{
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Tags { "RenderType"="Transparent" "Queue"="Transparent" }
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LOD 100
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Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off
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Cull Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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// make fog work
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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UNITY_FOG_COORDS(1)
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float4 _Color;
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float _Radius;
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float _Feather;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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// 중심에서의 거리 계산
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float2 centeredUV = i.uv - 0.5;
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float dist = length(centeredUV);
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// 알파 조절: 중심에서 점점 투명 → 가장자리는 불투명
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float alpha = smoothstep(_Radius, _Radius - _Feather, dist);
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// 텍스처 적용 (선택)
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fixed4 texCol = tex2D(_MainTex, i.uv);
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// 최종 컬러 (컬러 * 텍스처 * 알파)
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fixed4 col = _Color * texCol;
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col.a *= alpha;
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return col;
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}
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ENDCG
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}
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}
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}
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fileFormatVersion: 2
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guid: 048956df0d9d82445bcfc730131181dd
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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version https://git-lfs.github.com/spec/v1
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oid sha256:2f68ca65948709a37c1781fb40ff6ddfe393e145fb5704467abd99e26a297931
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size 978
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7
Assets/JYY/Prefabs/AOEIndicator.prefab.meta
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7
Assets/JYY/Prefabs/AOEIndicator.prefab.meta
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fileFormatVersion: 2
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guid: 36d2fcfec062c074ba2dad3a0b0116be
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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