DEG-21 [Fix] 플레이어 데미지 수정
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@ -47,6 +47,11 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
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}
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}
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_playerController = GetComponent<PlayerController>();
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_playerController = GetComponent<PlayerController>();
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if (_playerController == null)
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{
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_playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
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}
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_previousPositions = new Vector3[_triggerZones.Length];
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_previousPositions = new Vector3[_triggerZones.Length];
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_hitColliders = new HashSet<Collider>();
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_hitColliders = new HashSet<Collider>();
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}
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}
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@ -103,7 +108,7 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
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var enemyController = hit.transform.GetComponent<EnemyController>();
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var enemyController = hit.transform.GetComponent<EnemyController>();
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if (enemyController != null)
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if (enemyController != null)
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{
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{
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enemyController.TakeDamage(10f);
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enemyController.TakeDamage(AttackPower * _playerController.attackPower);
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}
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}
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}
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}
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