DEG-21 [Fix] 플레이어 데미지 수정

This commit is contained in:
Sehyeon 2025-04-24 16:27:46 +09:00
parent 528a936e97
commit e38d3f243f

View File

@ -47,6 +47,11 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
}
_playerController = GetComponent<PlayerController>();
if (_playerController == null)
{
_playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
}
_previousPositions = new Vector3[_triggerZones.Length];
_hitColliders = new HashSet<Collider>();
}
@ -103,7 +108,7 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
var enemyController = hit.transform.GetComponent<EnemyController>();
if (enemyController != null)
{
enemyController.TakeDamage(10f);
enemyController.TakeDamage(AttackPower * _playerController.attackPower);
}
}