[Refac] 작동방식 충돌에서 트리거로 수정

This commit is contained in:
HaeinLEE 2025-04-21 13:52:10 +09:00
parent bec98caa29
commit f052789ea2
2 changed files with 4 additions and 5 deletions

View File

@ -14,7 +14,7 @@ public class InteractionController : MonoBehaviour
[SerializeField] HousingCanvasController housingCanvasController; [SerializeField] HousingCanvasController housingCanvasController;
// 상호작용 가능한 사물 범위에 들어올 때 // 상호작용 가능한 사물 범위에 들어올 때
private void OnCollisionEnter(Collision other) private void OnTriggerEnter(Collider other)
{ {
if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer))) if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
{ {
@ -25,9 +25,8 @@ public class InteractionController : MonoBehaviour
} }
} }
} }
// 사물에서 벗어날 때 UI 정리 // 사물에서 벗어날 때 UI 정리
private void OnCollisionExit(Collision other) private void OnTriggerExit(Collider other)
{ {
if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer))) if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
{ {

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Assets/LIN/Housing Copy.unity (Stored with Git LFS)

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