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8 Commits
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a0d7279381
Author | SHA1 | Date | |
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a0d7279381 | ||
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cbcf4f8ac6 | ||
3151e17899 | |||
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d73dbd3a64 | ||
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32529f84f6 | ||
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ce25bcb2ff | ||
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2fefd93081 | ||
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699f2c8e79 |
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Assets/KSH/ReHousing.unity
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Assets/KSH/ReHousing.unity
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Assets/LYM/Ani/Go2Work.anim
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Assets/LYM/Ani/Housework.anim
(Stored with Git LFS)
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Assets/LYM/Ani/Housework.anim
(Stored with Git LFS)
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Assets/LYM/Ani/Meal.anim
(Stored with Git LFS)
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Assets/LYM/Ani/Meal.anim
(Stored with Git LFS)
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Assets/LYM/Ani/Sleep.anim
(Stored with Git LFS)
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(Stored with Git LFS)
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Assets/LYM/Scenes/HousingUI.unity
(Stored with Git LFS)
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Assets/LYM/Scenes/HousingUI.unity
(Stored with Git LFS)
Binary file not shown.
@ -13,7 +13,8 @@ public enum LoadingState
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||||
Go2Work,
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LeaveWork,
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Meal,
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Dungeon
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Dungeon,
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Sleep
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}
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//집안일 목록
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public enum HouseworkState
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@ -33,7 +34,7 @@ public class InteractionPanelController : MonoBehaviour
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private void Start()
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{
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Init(LoadingState.Housework);
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Init(LoadingState.Sleep);
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}
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private void Init(LoadingState state)
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||||
@ -46,19 +47,27 @@ public class InteractionPanelController : MonoBehaviour
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{
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case LoadingState.Housework:
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doingText.text = "세탁하는 중";
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animator.Play("Laundry");
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animator.Play("Housework");
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break;
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case LoadingState.Go2Work:
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doingText.text = "출근하는 중";
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animator.Play("Go2Work");
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break;
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case LoadingState.LeaveWork:
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doingText.text = "퇴근하는 중";
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animator.Play("Go2Work");
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||||
break;
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case LoadingState.Meal:
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doingText.text = "식사하는 중";
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animator.Play("Meal");
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||||
break;
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case LoadingState.Dungeon:
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doingText.text = "던전 진입하는 중";
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animator.Play("Dungeon");
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||||
break;
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||||
case LoadingState.Sleep:
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doingText.text = "잠 자는 중";
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animator.Play("Sleep");
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break;
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}
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_textAnimCoroutine = StartCoroutine(TextAnimation());
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@ -44,7 +44,6 @@ public class ChatWindowController : MonoBehaviour, IPointerClickHandler
|
||||
[SerializeField] private TMP_Text chatText;
|
||||
[SerializeField] private Image clickIndicator;
|
||||
[SerializeField] private GameObject chatWindowObject; // 대화 종료용
|
||||
[SerializeField] private AudioClip typingClip; // 타이핑 사운드
|
||||
|
||||
private Coroutine _typingCoroutine;
|
||||
private Coroutine _clickCoroutine;
|
||||
@ -173,7 +172,7 @@ public class ChatWindowController : MonoBehaviour, IPointerClickHandler
|
||||
strText.Append(text[i]);
|
||||
chatText.text = strText.ToString();
|
||||
yield return new WaitForSeconds(0.05f);
|
||||
SoundManager.Instance.PlaySFX(typingClip); // 타이핑 사운드
|
||||
GameManager.Instance.PlayTypingSound();
|
||||
}
|
||||
|
||||
_clickCoroutine = StartCoroutine(ClickIndicatorCoroutine());
|
||||
|
@ -1,22 +1,32 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
// 게임 매니저의 오디오 관련 부분 클래스
|
||||
public partial class GameManager
|
||||
{
|
||||
private SoundManager SafeSoundManager => SoundManager.Instance;
|
||||
|
||||
// 오디오 클립 참조
|
||||
[Header("오디오 설정")]
|
||||
[Header("배경음")]
|
||||
[SerializeField] private AudioClip housingBGM;
|
||||
[SerializeField] private AudioClip dungeonBGM;
|
||||
[SerializeField] private AudioClip gameOverBGM;
|
||||
[SerializeField] private AudioClip victoryBGM;
|
||||
|
||||
[Header("UI 효과음")]
|
||||
[SerializeField] private AudioClip typingSFX;
|
||||
[SerializeField] private AudioClip buttonClickSFX;
|
||||
|
||||
[Header("상호 작용 효과음")]
|
||||
[SerializeField] private AudioClip houseworkSFX;
|
||||
[SerializeField] private AudioClip goToWorkSFX;
|
||||
[SerializeField] private AudioClip goToDungeonSFX;
|
||||
[SerializeField] private AudioClip eatingSFX;
|
||||
[SerializeField] private AudioClip sleepingSFX;
|
||||
|
||||
[Header("몬스터 효과음")]
|
||||
[SerializeField] private AudioClip monsterAttackSFX;
|
||||
[SerializeField] private AudioClip monsterDeathSFX;
|
||||
[Header("게임 결과 효과음")]
|
||||
[SerializeField] private AudioClip gameOverSFX;
|
||||
[SerializeField] private AudioClip victorySFX;
|
||||
|
||||
// 씬에 따른 배경음 맵핑
|
||||
private Dictionary<string, AudioClip> sceneBGMMap = new Dictionary<string, AudioClip>();
|
||||
@ -36,17 +46,23 @@ public partial class GameManager
|
||||
if (SoundManager.Instance != null)
|
||||
{
|
||||
// BGM 등록
|
||||
if (housingBGM != null) SoundManager.Instance.LoadAudioClip("HousingBGM", housingBGM);
|
||||
if (dungeonBGM != null) SoundManager.Instance.LoadAudioClip("DungeonBGM", dungeonBGM);
|
||||
if (gameOverBGM != null) SoundManager.Instance.LoadAudioClip("GameOverBGM", gameOverBGM);
|
||||
if (victoryBGM != null) SoundManager.Instance.LoadAudioClip("VictoryBGM", victoryBGM);
|
||||
if (housingBGM != null) SafeSoundManager?.LoadAudioClip("HousingBGM", housingBGM);
|
||||
if (dungeonBGM != null) SafeSoundManager?.LoadAudioClip("DungeonBGM", dungeonBGM);
|
||||
|
||||
// 게임 결과
|
||||
if (gameOverSFX != null) SafeSoundManager?.LoadAudioClip("GameOverSFX", gameOverSFX);
|
||||
if (victorySFX != null) SafeSoundManager?.LoadAudioClip("VictorySFX", victorySFX);
|
||||
|
||||
// SFX 등록
|
||||
if (buttonClickSFX != null) SoundManager.Instance.LoadAudioClip("ButtonClick", buttonClickSFX);
|
||||
if (buttonClickSFX != null) SafeSoundManager?.LoadAudioClip("ButtonClick", buttonClickSFX);
|
||||
if (typingSFX != null) SafeSoundManager?.LoadAudioClip("Typing", typingSFX);
|
||||
|
||||
// 몬스터 SFX 등록
|
||||
if (monsterAttackSFX != null) SoundManager.Instance.LoadAudioClip("MonsterAttack", monsterAttackSFX);
|
||||
if (monsterDeathSFX != null) SoundManager.Instance.LoadAudioClip("MonsterDeath", monsterDeathSFX);
|
||||
// 상호작용 효과음 등록
|
||||
if (houseworkSFX != null) SafeSoundManager?.LoadAudioClip("Housework", houseworkSFX);
|
||||
if (goToWorkSFX != null) SafeSoundManager?.LoadAudioClip("Work", goToWorkSFX);
|
||||
if (goToDungeonSFX != null) SafeSoundManager?.LoadAudioClip("Dungeon", goToDungeonSFX);
|
||||
if (eatingSFX != null) SafeSoundManager?.LoadAudioClip("Eating", eatingSFX);
|
||||
if (sleepingSFX != null) SafeSoundManager?.LoadAudioClip("Sleeping", sleepingSFX);
|
||||
|
||||
// 저장된 볼륨 설정 로드
|
||||
// LoadVolumeSettings();
|
||||
@ -66,10 +82,8 @@ public partial class GameManager
|
||||
// BGM 볼륨 설정 (0.0 ~ 1.0)
|
||||
public void SetVolumeBGM(float value)
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
value = Mathf.Clamp01(value); // 혹시 모를 범위 제한
|
||||
SoundManager.Instance.SetBGMVolume(value);
|
||||
SafeSoundManager?.SetBGMVolume(value);
|
||||
|
||||
// 설정 저장
|
||||
// PlayerPrefs.SetFloat("BGMVolume", value);
|
||||
@ -79,10 +93,8 @@ public partial class GameManager
|
||||
// SFX 볼륨 설정 (0.0 ~ 1.0)
|
||||
public void SetVolumeSFX(float value)
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
value = Mathf.Clamp01(value);
|
||||
SoundManager.Instance.SetSFXVolume(value);
|
||||
SafeSoundManager?.SetSFXVolume(value);
|
||||
|
||||
// 설정 저장
|
||||
// PlayerPrefs.SetFloat("SFXVolume", value);
|
||||
@ -95,12 +107,10 @@ public partial class GameManager
|
||||
// float bgmVolume = PlayerPrefs.GetFloat("BGMVolume", 1.0f);
|
||||
// float sfxVolume = PlayerPrefs.GetFloat("SFXVolume", 1.0f);
|
||||
//
|
||||
// // 저장된 볼륨 설정 적용
|
||||
// if (SoundManager.Instance != null)
|
||||
// {
|
||||
// SoundManager.Instance.SetBGMVolume(bgmVolume);
|
||||
// SoundManager.Instance.SetSFXVolume(sfxVolume);
|
||||
// }
|
||||
//
|
||||
// SafeSoundManager?.SetBGMVolume(bgmVolume);
|
||||
// SafeSoundManager?.SetSFXVolume(sfxVolume);
|
||||
//
|
||||
// }
|
||||
|
||||
#endregion
|
||||
@ -108,8 +118,6 @@ public partial class GameManager
|
||||
// 씬에 따른 오디오 처리
|
||||
private void HandleSceneAudio(string sceneName)
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
// 이미 같은 트랙이 재생 중이면 중복 재생하지 않음
|
||||
if (currentBGMTrack == sceneName) return;
|
||||
|
||||
@ -118,67 +126,71 @@ public partial class GameManager
|
||||
{
|
||||
if (bgmClip != null)
|
||||
{
|
||||
SoundManager.Instance.PlayBGM(bgmClip, true, 1.5f);
|
||||
SafeSoundManager?.PlayBGM(bgmClip, true, 1.5f);
|
||||
currentBGMTrack = sceneName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region 배경음 제어 (게임 오버, 승리도 이쪽)
|
||||
#region 배경음 제어
|
||||
|
||||
// 게임 오버 시 호출
|
||||
public void PlayGameOverMusic()
|
||||
public void PlayHousingBackgroundMusic()
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
if (gameOverBGM != null)
|
||||
{
|
||||
SoundManager.Instance.PlayBGM(gameOverBGM, true, 1.0f);
|
||||
currentBGMTrack = "GameOver";
|
||||
}
|
||||
}
|
||||
|
||||
// 승리 시 호출
|
||||
public void PlayVictoryMusic()
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
if (victoryBGM != null)
|
||||
{
|
||||
SoundManager.Instance.PlayBGM(victoryBGM, true, 1.0f);
|
||||
currentBGMTrack = "Victory";
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 효과음 제어
|
||||
|
||||
// 게임 오버 시 호출
|
||||
public void PlayGameOverMusic()
|
||||
{
|
||||
SafeSoundManager?.PlaySFX("GameOverSFX");
|
||||
}
|
||||
|
||||
// 승리 시 호출
|
||||
public void PlayVictoryMusic()
|
||||
{
|
||||
SafeSoundManager?.PlaySFX("VictorySFX");
|
||||
}
|
||||
|
||||
// 버튼 클릭 효과음 재생
|
||||
public void PlayButtonClickSound()
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
SoundManager.Instance.PlaySFX("ButtonClick");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 몬스터 오디오
|
||||
|
||||
public void PlayMonsterAttackSound()
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
SoundManager.Instance.PlaySFX("MonsterAttack");
|
||||
SafeSoundManager?.PlaySFX("ButtonClick");
|
||||
}
|
||||
|
||||
public void PlayMonsterDeathSound()
|
||||
public void PlayTypingSound()
|
||||
{
|
||||
if (SoundManager.Instance == null) return;
|
||||
|
||||
SoundManager.Instance.PlaySFX("MonsterDeath");
|
||||
SafeSoundManager?.PlaySFX("Typing");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 상호작용 패널 효과음
|
||||
|
||||
public void PlayInteractionSound(ActionType actionType)
|
||||
{
|
||||
switch (actionType)
|
||||
{
|
||||
case ActionType.Sleep:
|
||||
SafeSoundManager?.PlaySFX("Sleeping");
|
||||
break;
|
||||
case ActionType.Work:
|
||||
SafeSoundManager?.PlaySFX("Work");
|
||||
break;
|
||||
case ActionType.Dungeon:
|
||||
SafeSoundManager?.PlaySFX("Dungeon");
|
||||
break;
|
||||
case ActionType.Eat:
|
||||
SafeSoundManager?.PlaySFX("Eating");
|
||||
break;
|
||||
case ActionType.Housework:
|
||||
SafeSoundManager?.PlaySFX("Housework");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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guid: a3bdb9e323e4d3a408be5c2f3217f447
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1533bd31f61db496bbf762fab4f8de08
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error1.wav
(Stored with Git LFS)
Normal file
BIN
Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error1.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
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||||
guid: 63aaa33e00f12447989b15ba6a803b35
|
||||
AudioImporter:
|
||||
externalObjects: {}
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serializedVersion: 6
|
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defaultSettings:
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||||
loadType: 0
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sampleRateSetting: 0
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||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
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||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
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||||
loadInBackground: 0
|
||||
ambisonic: 0
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||||
3D: 1
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
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Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error2.wav
(Stored with Git LFS)
Normal file
BIN
Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error2.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
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||||
guid: eeec8bd79e59743b4bb0a3cb19189c79
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AudioImporter:
|
||||
externalObjects: {}
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serializedVersion: 6
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||||
defaultSettings:
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||||
loadType: 0
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||||
sampleRateSetting: 0
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||||
sampleRateOverride: 44100
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||||
compressionFormat: 1
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||||
quality: 1
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||||
conversionMode: 0
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||||
platformSettingOverrides: {}
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||||
forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error3.wav
(Stored with Git LFS)
Normal file
BIN
Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error3.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
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||||
guid: 24ce61b7511f443e58aa606e96936277
|
||||
AudioImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 6
|
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defaultSettings:
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||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
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||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
|
BIN
Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error4.wav
(Stored with Git LFS)
Normal file
BIN
Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error4.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user