DEG-130-기타-ui-구현 #19
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Assets/LYM/Scenes/HousingUI.unity
(Stored with Git LFS)
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Assets/LYM/Scenes/HousingUI.unity
(Stored with Git LFS)
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@ -5,18 +5,15 @@ using UnityEngine.UI;
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public class MainUIPanelController : MonoBehaviour
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{
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[SerializeField] private GameObject settingsPanelPrefab;
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[SerializeField] private GameObject popupPanelPrefab;
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public void OnClickStartButton()
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{
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var popupPanel = Instantiate(popupPanelPrefab, transform);
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popupPanel.GetComponent<PopupPanelController>().Show("This is PopupPanel!!", () => {Debug.Log("Confirmed");});
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GameManager.Instance.ChangeToHomeScene();
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}
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public void OnClickSettingsButton()
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{
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var settingsPanel = Instantiate(settingsPanelPrefab, transform);
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var settingsPanel = GameManager.Instance.PanelManager.GetPanel("SettingsPanel");
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settingsPanel.GetComponent<SettingsPanelController>().Show();
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}
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}
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34
Assets/LYM/Scripts/MenuPanelController.cs
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34
Assets/LYM/Scripts/MenuPanelController.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MenuPanelController : PanelController
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{
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public void OnClickExitButton()
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{
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//todo: 나가기 팝업 띄움(씬에 따라 다른 문구. 던전이면 "던전을 나가시겠습니까?")
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var popupPanel = GameManager.Instance.PanelManager.GetPanel("PopupPanel");
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popupPanel.GetComponent<PopupPanelController>().Show("정말 나가시겠습니까?",
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() =>
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{
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//todo: 메인으로 가거나 하우징 으로 감
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},
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() =>
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{
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//todo: 게임재개
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});
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}
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public void OnClickSettingsButton()
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{
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var settingsPanel = GameManager.Instance.PanelManager.GetPanel("SettingsPanel");
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settingsPanel.GetComponent<SettingsPanelController>().Show();
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}
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public void OnClickBackButton()
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{
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Hide();
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}
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}
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11
Assets/LYM/Scripts/MenuPanelController.cs.meta
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Assets/LYM/Scripts/MenuPanelController.cs.meta
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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[RequireComponent(typeof(CanvasGroup))]
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public class PanelController : MonoBehaviour
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@ -19,13 +20,13 @@ public class PanelController : MonoBehaviour
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public void Show()
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{
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if (_canvasGroup == null) return;
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_canvasGroup.alpha = 1;
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_canvasGroup.DOFade(1, 0.5f);
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}
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public void Hide()
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public void Hide(bool doDestroy = true)
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{
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if (_canvasGroup == null) return;
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_canvasGroup.alpha = 0;
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Destroy(gameObject);
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if (doDestroy) Destroy(gameObject);
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}
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}
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44
Assets/LYM/Scripts/PanelManager.cs
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Assets/LYM/Scripts/PanelManager.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PanelManager : MonoBehaviour
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{
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private Canvas _canvas;
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private Dictionary<string, GameObject> _panels = new Dictionary<string, GameObject>();
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private void Awake()
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{
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if (_canvas == null)
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{
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_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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LoadPanels();
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}
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//패널을 딕셔너리에 오브젝트 이름으로 로드
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private void LoadPanels()
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{
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GameObject[] prefabs = Resources.LoadAll<GameObject>("Prefabs/Panels");
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foreach (GameObject prefab in prefabs)
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{
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_panels[prefab.name] = prefab;
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}
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}
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//패널 이름을 딕셔너리 키로 찾음
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public GameObject GetPanel(string panelName)
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{
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if (_panels.TryGetValue(panelName, out GameObject prefab))
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{
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return Instantiate(prefab, _canvas.transform);
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}
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else
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{
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Debug.LogError($"패널 '{panelName}'을 찾을 수 없습니다.");
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}
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return null;
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}
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}
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Assets/LYM/Scripts/PanelManager.cs.meta
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12
Assets/LYM/Scripts/PauseButton.cs
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Assets/LYM/Scripts/PauseButton.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PauseButton : MonoBehaviour
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{
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public void OnClicked()
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{
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var menuPanel = GameManager.Instance.PanelManager.GetPanel("MenuPanel");
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menuPanel.GetComponent<MenuPanelController>().Show();
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}
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}
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Assets/LYM/Scripts/PauseButton.cs.meta
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Assets/LYM/Scripts/PauseButton.cs.meta
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@ -49,13 +49,11 @@ public class SettingsPanelController : PanelController
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public void OnSFXSliderValueChanged(float value)
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{
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//todo: 소리 볼륨 조절
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Debug.Log("sfx changed value" + value);
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}
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public void OnBGMSliderValueChanged(float value)
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{
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//todo: 소리 볼륨 조절
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Debug.Log("bgm changed value" + value);
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}
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public void OnCloseButtonClicked()
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Assets/Resources/Prefabs/Panels/MenuPanel.prefab.meta
Normal file
7
Assets/Resources/Prefabs/Panels/MenuPanel.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e7ff641fb27901438b31f2f2f310f88
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Resources/Prefabs/Panels/PopupPanel.prefab
(Stored with Git LFS)
Normal file
BIN
Assets/Resources/Prefabs/Panels/PopupPanel.prefab
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Assets/Resources/Prefabs/Panels/SettingsPanel.prefab
(Stored with Git LFS)
Normal file
BIN
Assets/Resources/Prefabs/Panels/SettingsPanel.prefab
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -21,11 +21,17 @@ public partial class GameManager : Singleton<GameManager>
|
||||
|
||||
private ChatWindowController chatWindowController; // 대화창 컨트롤러
|
||||
|
||||
//패널 관련
|
||||
private PanelManager panelManager;
|
||||
public PanelManager PanelManager => panelManager;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 오디오 초기화
|
||||
InitializeAudio();
|
||||
PlayerStats.Instance.OnDayEnded += AdvanceDay;
|
||||
//패널 매니저 생성
|
||||
panelManager = Instantiate(Resources.Load<GameObject>("Prefabs/PanelManager")).GetComponent<PanelManager>();
|
||||
}
|
||||
|
||||
#region 대화 관련
|
||||
|
Loading…
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Reference in New Issue
Block a user