DEG-143-세이브-강화-병합 #46

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99jamin wants to merge 12 commits from DEG-143-세이브-강화-병합 into main
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@ -88,13 +88,13 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
//강화 수치 적용 //강화 수치 적용
//attackPowerLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackPower) / 2; //attackPowerLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackPower) / 2;
attackPowerLevel = 1.5f; attackPowerLevel = 1.1f;
//moveSpeedLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.MoveSpeed) / 2; //moveSpeedLevel = 1 + (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.MoveSpeed) / 2;
moveSpeedLevel = 1.5f; moveSpeedLevel = 1.1f;
//dashCoolLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.DashCoolDown)/4; //dashCoolLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.DashCoolDown)/5;
dashCoolLevel = 0.25f; dashCoolLevel = 0.2f;
//attackSpeedLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackSpeed)/5; //attackSpeedLevel = (float)UpgradeManager.Instance.upgradeStat.CurrentUpgradeLevel(StatType.AttackSpeed)/10;
attackSpeedLevel = 0.5f; attackSpeedLevel = 0.1f;
attackPower *= attackPowerLevel; attackPower *= attackPowerLevel;
moveSpeed *= moveSpeedLevel; moveSpeed *= moveSpeedLevel;