DEG-168 [FEAT] 돌발이벤트 후 강제숙면, 생활 능력치 업그레이드 #61

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jay merged 6 commits from DEG-168-돌발이벤트-후-강제숙면-생활-능력치-업그레이드 into main 2025-05-14 09:06:39 +00:00
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@ -210,14 +210,10 @@ public class PlayerStats : MonoBehaviour,ISaveable
ActionEffect effect = _valueByAction.GetActionEffect(actionType); ActionEffect effect = _valueByAction.GetActionEffect(actionType);
LastAction = actionType; LastAction = actionType;
// 선 처리: 특수 보상 먼저 (야근, 회식) // 선 처리: 특수 보상 먼저 (야근, 회식)
if (actionType == ActionType.OvertimeWork) if (actionType == ActionType.TeamDinner)
{ {
additionalMaxHealth += 1f; additionalMaxHealth += 1f;
} }
else if (actionType == ActionType.TeamDinner)
{
ModifyReputation(1f);
}
// 순수 스탯 변경 적용 // 순수 스탯 변경 적용
ModifyTime(effect.timeChange, actionType); ModifyTime(effect.timeChange, actionType);