36 lines
724 B
C#
36 lines
724 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = System.Random;
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public class GMTest : MonoBehaviour
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{
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public static GMTest instance;
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public int attackLevel;
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public int attackSpeedLevel;
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public int heartLevel;
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public int moveSpeedLevel;
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public int evasionTimeLevel;
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//스테이지 진행도
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public int stageLevel;
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public float time;
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public float health;
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public float reputation;
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public bool isEvent; //Todo 이벤트 여부 및 관련 조건들 추가
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private void Start()
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{
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instance = this;
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}
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public void ChangeValue()
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{
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//float rand = Random.Range(0f, 1f);
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}
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}
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