36 lines
724 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = System.Random;
public class GMTest : MonoBehaviour
{
public static GMTest instance;
public int attackLevel;
public int attackSpeedLevel;
public int heartLevel;
public int moveSpeedLevel;
public int evasionTimeLevel;
//스테이지 진행도
public int stageLevel;
public float time;
public float health;
public float reputation;
public bool isEvent; //Todo 이벤트 여부 및 관련 조건들 추가
private void Start()
{
instance = this;
}
public void ChangeValue()
{
//float rand = Random.Range(0f, 1f);
}
}