Degulleo3D/Assets/LIN/LifeRoutineController.cs

19 lines
501 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
[RequireComponent(typeof(Rigidbody))]
public class LifeRoutineController : MonoBehaviour
{
[SerializeField] LayerMask furnitureLayerMask;
private void OnTriggerEnter(Collider other)
{
if (furnitureLayerMask == (furnitureLayerMask | (1 << other.gameObject.layer)))
{
other.GetComponent<IDailyRoutine>().EventEnter();
}
}
}