Merge branch 'main' into DO-33-오목-룰-적용하기
This commit is contained in:
commit
46603dc4b4
@ -11,7 +11,6 @@ public class GameManager : Singleton<GameManager>
|
|||||||
private Enums.GameType _gameType;
|
private Enums.GameType _gameType;
|
||||||
private GameLogic _gameLogic;
|
private GameLogic _gameLogic;
|
||||||
private StoneController _stoneController;
|
private StoneController _stoneController;
|
||||||
private Canvas _canvas;
|
|
||||||
|
|
||||||
[SerializeField] private GameObject panelManagerPrefab;
|
[SerializeField] private GameObject panelManagerPrefab;
|
||||||
[SerializeField] private GameObject audioManagerPrefab;
|
[SerializeField] private GameObject audioManagerPrefab;
|
||||||
@ -82,8 +81,6 @@ public class GameManager : Singleton<GameManager>
|
|||||||
_stoneController.InitStones();
|
_stoneController.InitStones();
|
||||||
_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
|
_gameLogic = new GameLogic(_stoneController, Enums.GameType.Replay);
|
||||||
}
|
}
|
||||||
|
|
||||||
_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
|
|
||||||
}
|
}
|
||||||
//임시 재시작 재대결
|
//임시 재시작 재대결
|
||||||
public void RetryGame()
|
public void RetryGame()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user