DO-32 [FEAT] 코인 서버 연동 및 로그인, 회원가입 로직 수정
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|
||||||
- {fileID: 7295287573366824212}
|
- {fileID: 7295287573366824212}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
@ -1818,6 +1894,9 @@ MonoBehaviour:
|
|||||||
nicknameText: {fileID: 6229663128658405980}
|
nicknameText: {fileID: 6229663128658405980}
|
||||||
ratingText: {fileID: 5975803210787517482}
|
ratingText: {fileID: 5975803210787517482}
|
||||||
signOutButton: {fileID: 1336680714261373895}
|
signOutButton: {fileID: 1336680714261373895}
|
||||||
|
profileImages:
|
||||||
|
- {fileID: 4381601883819518242}
|
||||||
|
- {fileID: 6837262359343561592}
|
||||||
--- !u!1 &9186617826613474881
|
--- !u!1 &9186617826613474881
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -1937,19 +2016,7 @@ MonoBehaviour:
|
|||||||
m_TargetGraphic: {fileID: 4776591815315724498}
|
m_TargetGraphic: {fileID: 4776591815315724498}
|
||||||
m_OnClick:
|
m_OnClick:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls: []
|
||||||
- m_Target: {fileID: 7488082087611091670}
|
|
||||||
m_TargetAssemblyTypeName: MainPanelController, Assembly-CSharp
|
|
||||||
m_MethodName: OnSignOutClick
|
|
||||||
m_Mode: 1
|
|
||||||
m_Arguments:
|
|
||||||
m_ObjectArgument: {fileID: 0}
|
|
||||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
|
||||||
m_IntArgument: 0
|
|
||||||
m_FloatArgument: 0
|
|
||||||
m_StringArgument:
|
|
||||||
m_BoolArgument: 0
|
|
||||||
m_CallState: 2
|
|
||||||
--- !u!1001 &218636292198555703
|
--- !u!1001 &218636292198555703
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -34,9 +34,6 @@ public class CoinsPanelController : MonoBehaviour
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
coinsRemoveImageObject.SetActive(false);
|
coinsRemoveImageObject.SetActive(false);
|
||||||
|
|
||||||
// TODO : 코인 수량 초기화
|
|
||||||
InitCoinsCount(500);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -48,6 +45,8 @@ public class CoinsPanelController : MonoBehaviour
|
|||||||
_coinsCount = coinsCount;
|
_coinsCount = coinsCount;
|
||||||
coinsCountText.text = _coinsCount.ToString();
|
coinsCountText.text = _coinsCount.ToString();
|
||||||
|
|
||||||
|
Debug.Log("coinsCount?: " + coinsCount);
|
||||||
|
|
||||||
ResizingCoinsRect();
|
ResizingCoinsRect();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
@ -8,9 +9,9 @@ public class GameManager : Singleton<GameManager>
|
|||||||
[SerializeField] private GameObject mainPanel;
|
[SerializeField] private GameObject mainPanel;
|
||||||
[SerializeField] private GameObject signinPanel;
|
[SerializeField] private GameObject signinPanel;
|
||||||
[SerializeField] private GameObject signupPanel;
|
[SerializeField] private GameObject signupPanel;
|
||||||
|
|
||||||
[SerializeField] private Canvas canvas;
|
[SerializeField] private Canvas canvas;
|
||||||
private UserManager _userManager; // UserManager 인스턴스 관리
|
private UserManager _userManager; // UserManager 인스턴스 관리
|
||||||
|
private CoinsPanelController _coinsPanel;
|
||||||
|
|
||||||
private Enums.GameType _gameType;
|
private Enums.GameType _gameType;
|
||||||
private GameLogic _gameLogic;
|
private GameLogic _gameLogic;
|
||||||
@ -39,9 +40,6 @@ public class GameManager : Singleton<GameManager>
|
|||||||
// 자동 로그인
|
// 자동 로그인
|
||||||
TryAutoSignin();
|
TryAutoSignin();
|
||||||
|
|
||||||
// 메인 패널 열기
|
|
||||||
OpenMainPanel();
|
|
||||||
|
|
||||||
//게임 씬에서 확인하기 위한 임시 코드
|
//게임 씬에서 확인하기 위한 임시 코드
|
||||||
// _stoneController = GameObject.FindObjectOfType<StoneController>();
|
// _stoneController = GameObject.FindObjectOfType<StoneController>();
|
||||||
// _stoneController.InitStones();
|
// _stoneController.InitStones();
|
||||||
@ -53,11 +51,12 @@ public class GameManager : Singleton<GameManager>
|
|||||||
NetworkManager.Instance.GetInfo((userInfo) =>
|
NetworkManager.Instance.GetInfo((userInfo) =>
|
||||||
{
|
{
|
||||||
Debug.Log("자동 로그인 성공");
|
Debug.Log("자동 로그인 성공");
|
||||||
|
UserManager.Instance.SetUserInfo(userInfo);
|
||||||
|
|
||||||
UpdateMainPanelUI();
|
UpdateMainPanelUI(OpenMainPanel);
|
||||||
|
|
||||||
// ScoreData.SetScore(userInfo.score);
|
// ScoreData.SetScore(userInfo.score);
|
||||||
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
|
// OpenConfirmPanel(userInfo.nickname + "님 로그인 성공하였습니다.", () => { });
|
||||||
|
|
||||||
}, () =>
|
}, () =>
|
||||||
{
|
{
|
||||||
Debug.Log("자동 로그인 실패");
|
Debug.Log("자동 로그인 실패");
|
||||||
@ -67,9 +66,9 @@ public class GameManager : Singleton<GameManager>
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 유저 별명, 급수, 코인을 서버에서 가져온 정보로 업데이트하여 메인화면에 표시
|
/// 유저 별명, 급수를 서버에서 가져온 정보로 업데이트하여 메인화면에 표시
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void UpdateMainPanelUI()
|
public void UpdateMainPanelUI(Action success = null)
|
||||||
{
|
{
|
||||||
MainPanelController mainPanelController = mainPanel.GetComponent<MainPanelController>();
|
MainPanelController mainPanelController = mainPanel.GetComponent<MainPanelController>();
|
||||||
|
|
||||||
@ -77,12 +76,7 @@ public class GameManager : Singleton<GameManager>
|
|||||||
|
|
||||||
mainPanelController.UpdateUserInfo();
|
mainPanelController.UpdateUserInfo();
|
||||||
|
|
||||||
CoinsPanelController coinsPanel = FindObjectOfType<CoinsPanelController>();
|
success?.Invoke();
|
||||||
if (coinsPanel != null)
|
|
||||||
{
|
|
||||||
Debug.Log("코인패널존재?" + UserManager.Instance.Coins);
|
|
||||||
coinsPanel.InitCoinsCount(UserManager.Instance.Coins);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OpenMainPanel()
|
public void OpenMainPanel()
|
||||||
@ -90,6 +84,16 @@ public class GameManager : Singleton<GameManager>
|
|||||||
if (canvas != null)
|
if (canvas != null)
|
||||||
{
|
{
|
||||||
var mainPanelObject = Instantiate(mainPanel, canvas.transform);
|
var mainPanelObject = Instantiate(mainPanel, canvas.transform);
|
||||||
|
|
||||||
|
// 메인 화면 아래의 코인 패널에 서버에서 가져 온 코인 값 업데이트
|
||||||
|
_coinsPanel = mainPanelObject.GetComponentInChildren<CoinsPanelController>();
|
||||||
|
|
||||||
|
if (_coinsPanel != null)
|
||||||
|
{
|
||||||
|
Debug.Log("UserManager.Instance.Coins?: " + UserManager.Instance.Coins);
|
||||||
|
_coinsPanel.InitCoinsCount(UserManager.Instance.Coins);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class MainPanelController : MonoBehaviour
|
public class MainPanelController : MonoBehaviour
|
||||||
@ -8,6 +9,18 @@ public class MainPanelController : MonoBehaviour
|
|||||||
[SerializeField] private TextMeshProUGUI nicknameText;
|
[SerializeField] private TextMeshProUGUI nicknameText;
|
||||||
[SerializeField] private TextMeshProUGUI ratingText;
|
[SerializeField] private TextMeshProUGUI ratingText;
|
||||||
[SerializeField] private Button signOutButton;
|
[SerializeField] private Button signOutButton;
|
||||||
|
[SerializeField] private GameObject[] profileImages;
|
||||||
|
|
||||||
|
private int _selectedImageIndex;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
// 만약 할당 안되어있으면 추가
|
||||||
|
if (signOutButton != null)
|
||||||
|
{
|
||||||
|
signOutButton.onClick.AddListener(OnSignOutClick);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateUserInfo()
|
public void UpdateUserInfo()
|
||||||
{
|
{
|
||||||
@ -15,6 +28,22 @@ public class MainPanelController : MonoBehaviour
|
|||||||
|
|
||||||
nicknameText.text = UserManager.Instance.Nickname;
|
nicknameText.text = UserManager.Instance.Nickname;
|
||||||
ratingText.text = $"{UserManager.Instance.Rating}급";
|
ratingText.text = $"{UserManager.Instance.Rating}급";
|
||||||
|
|
||||||
|
// 프로필 이미지 갱신
|
||||||
|
_selectedImageIndex = UserManager.Instance.imageIndex;
|
||||||
|
Debug.Log("UserManager.Instance.ImageIndex" + UserManager.Instance.imageIndex);
|
||||||
|
if (_selectedImageIndex < 0 || _selectedImageIndex >= profileImages.Length)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Invalid ImageIndex: {_selectedImageIndex}, profileImages length: {profileImages.Length}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 모든 프로필 이미지 비활성화 후, 선택한 이미지만 활성화
|
||||||
|
foreach (var img in profileImages)
|
||||||
|
{
|
||||||
|
img.SetActive(false);
|
||||||
|
}
|
||||||
|
profileImages[_selectedImageIndex].SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSignOutClick()
|
public void OnSignOutClick()
|
||||||
@ -23,12 +52,19 @@ public class MainPanelController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Debug.Log("로그아웃 성공");
|
Debug.Log("로그아웃 성공");
|
||||||
|
|
||||||
// 로그인 화면
|
|
||||||
GameManager.Instance.OpenSigninPanel();
|
GameManager.Instance.OpenSigninPanel();
|
||||||
|
|
||||||
|
// 로그아웃 버튼 메서드 삭제
|
||||||
|
signOutButton.onClick.RemoveAllListeners();
|
||||||
|
|
||||||
|
// 아직 메인 패널이 살아있다면 삭제
|
||||||
|
if (gameObject != null)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}, () =>
|
}, () =>
|
||||||
{
|
{
|
||||||
Debug.Log("로그아웃 실패");
|
Debug.Log("로그아웃 실패");
|
||||||
// OpenConfirmPanel("로그아웃 되었습니다.", () => { });
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,11 @@ public class NetworkManager : Singleton<NetworkManager>
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator Signup(SignupData signupData, Action success, Action failure)
|
public void Signup(SignupData signupData, Action success, Action failure)
|
||||||
|
{
|
||||||
|
StartCoroutine(SignupCoroutine(signupData, success, failure));
|
||||||
|
}
|
||||||
|
public IEnumerator SignupCoroutine(SignupData signupData, Action success, Action failure)
|
||||||
{
|
{
|
||||||
string jsonString = JsonUtility.ToJson(signupData);
|
string jsonString = JsonUtility.ToJson(signupData);
|
||||||
Debug.Log("jsonString" + jsonString);
|
Debug.Log("jsonString" + jsonString);
|
||||||
@ -58,7 +62,12 @@ public class NetworkManager : Singleton<NetworkManager>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator Signin(SigninData signinData, Action success, Action<int> failure)
|
public void Signin(SigninData signinData, Action<SigninResult> success, Action<int> failure)
|
||||||
|
{
|
||||||
|
StartCoroutine(SigninCoroutine(signinData, success, failure));
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator SigninCoroutine(SigninData signinData, Action<SigninResult> success, Action<int> failure)
|
||||||
{
|
{
|
||||||
string jsonString = JsonUtility.ToJson(signinData);
|
string jsonString = JsonUtility.ToJson(signinData);
|
||||||
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonString);
|
byte[] bodyRaw = System.Text.Encoding.UTF8.GetBytes(jsonString);
|
||||||
@ -87,10 +96,10 @@ public class NetworkManager : Singleton<NetworkManager>
|
|||||||
PlayerPrefs.SetString("sid", sid);
|
PlayerPrefs.SetString("sid", sid);
|
||||||
}
|
}
|
||||||
|
|
||||||
var resultString = www.downloadHandler.text;
|
var result = www.downloadHandler.text;
|
||||||
var result = JsonUtility.FromJson<SigninResult>(resultString);
|
var signinResult = JsonUtility.FromJson<SigninResult>(result);
|
||||||
|
|
||||||
if (result.result == 0)
|
if (signinResult.result == 0)
|
||||||
{
|
{
|
||||||
Debug.Log("유저네임이 유효하지 않습니다.");
|
Debug.Log("유저네임이 유효하지 않습니다.");
|
||||||
failure?.Invoke(0);
|
failure?.Invoke(0);
|
||||||
@ -100,7 +109,7 @@ public class NetworkManager : Singleton<NetworkManager>
|
|||||||
// failure?.Invoke(0);
|
// failure?.Invoke(0);
|
||||||
// });
|
// });
|
||||||
}
|
}
|
||||||
else if (result.result == 1)
|
else if (signinResult.result == 1)
|
||||||
{
|
{
|
||||||
Debug.Log("패스워드가 유효하지 않습니다.");
|
Debug.Log("패스워드가 유효하지 않습니다.");
|
||||||
failure?.Invoke(1);
|
failure?.Invoke(1);
|
||||||
@ -110,10 +119,13 @@ public class NetworkManager : Singleton<NetworkManager>
|
|||||||
// failure?.Invoke(1);
|
// failure?.Invoke(1);
|
||||||
// });
|
// });
|
||||||
}
|
}
|
||||||
else if (result.result == 2)
|
else if (signinResult.result == 2)
|
||||||
{
|
{
|
||||||
Debug.Log("로그인에 성공하였습니다.");
|
Debug.Log("로그인에 성공하였습니다.");
|
||||||
success?.Invoke();
|
success?.Invoke(signinResult);
|
||||||
|
Debug.Log("서버 응답 JSON: " + result); // 서버 응답 확인
|
||||||
|
Debug.Log("파싱 후 SigninResult: " + JsonUtility.ToJson(signinResult)); // JSON 파싱 확인
|
||||||
|
Debug.Log("SetUserInfo 호출됨. imageIndex: " + signinResult.imageIndex); // UserManager에 값이 전달되는지 확인
|
||||||
// TODO: 성공 팝업 표시
|
// TODO: 성공 팝업 표시
|
||||||
// GameManager.Instance.OpenConfirmPanel("로그인에 성공하였습니다.", () =>
|
// GameManager.Instance.OpenConfirmPanel("로그인에 성공하였습니다.", () =>
|
||||||
// {
|
// {
|
||||||
@ -163,7 +175,6 @@ public class NetworkManager : Singleton<NetworkManager>
|
|||||||
{
|
{
|
||||||
var result = www.downloadHandler.text;
|
var result = www.downloadHandler.text;
|
||||||
var userInfo = JsonUtility.FromJson<UserInfoResult>(result);
|
var userInfo = JsonUtility.FromJson<UserInfoResult>(result);
|
||||||
UserManager.Instance.SetUserInfo(userInfo);
|
|
||||||
|
|
||||||
success?.Invoke(userInfo);
|
success?.Invoke(userInfo);
|
||||||
}
|
}
|
||||||
@ -205,11 +216,11 @@ public class NetworkManager : Singleton<NetworkManager>
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
var result = www.downloadHandler.text;
|
var result = www.downloadHandler.text;
|
||||||
Debug.Log("로그아웃 실행결과" + result);
|
|
||||||
// 로그아웃 후 sid를 삭제하여 세션을 클리어
|
// 로그아웃 후 sid를 삭제하여 세션을 클리어
|
||||||
PlayerPrefs.SetString("sid", "");
|
PlayerPrefs.SetString("sid", "");
|
||||||
// 유저 정보도 삭제
|
// 유저 정보도 삭제
|
||||||
PlayerPrefs.SetString("UserInfo", "");
|
PlayerPrefs.SetString("UserInfo", "");
|
||||||
|
UserManager.Instance.UserInfoInit();
|
||||||
|
|
||||||
success?.Invoke();
|
success?.Invoke();
|
||||||
}
|
}
|
||||||
|
@ -12,11 +12,11 @@ public struct SigninData
|
|||||||
public struct SigninResult
|
public struct SigninResult
|
||||||
{
|
{
|
||||||
public int result;
|
public int result;
|
||||||
}
|
public string nickname;
|
||||||
|
public int imageIndex;
|
||||||
public struct SignoutResult
|
public int rating;
|
||||||
{
|
public int score;
|
||||||
public string result;
|
public int coins;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
@ -45,17 +45,21 @@ public class SigninPanelController : MonoBehaviour
|
|||||||
|
|
||||||
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
|
if (string.IsNullOrEmpty(email) || string.IsNullOrEmpty(password))
|
||||||
{
|
{
|
||||||
// TODO: 누락된 값 입렵 요청 팝업 표시
|
// TODO: 누락된 값 입력 요청 팝업 표시
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var signinData = new SigninData();
|
var signinData = new SigninData { email = email, password = password };
|
||||||
signinData.email = email;
|
|
||||||
signinData.password = password;
|
|
||||||
|
|
||||||
StartCoroutine(NetworkManager.Instance.Signin(signinData, () =>
|
NetworkManager.Instance.Signin(signinData, (signinResult) =>
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
||||||
|
// 유저 정보 저장
|
||||||
|
UserManager.Instance.SetUserInfo(signinResult);
|
||||||
|
|
||||||
|
// 메인 패널 정보 갱신
|
||||||
|
GameManager.Instance.UpdateMainPanelUI(GameManager.Instance.OpenMainPanel);
|
||||||
}, result =>
|
}, result =>
|
||||||
{
|
{
|
||||||
if (result == 0)
|
if (result == 0)
|
||||||
@ -66,7 +70,7 @@ public class SigninPanelController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
passwordInputField.text = "";
|
passwordInputField.text = "";
|
||||||
}
|
}
|
||||||
}));
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClickSignupButton()
|
public void OnClickSignupButton()
|
||||||
|
@ -80,7 +80,7 @@ public class SignupPanelController : MonoBehaviour
|
|||||||
signupData.imageIndex = _selectedImageIndex;
|
signupData.imageIndex = _selectedImageIndex;
|
||||||
|
|
||||||
// 서버로 SignupData 전달하면서 회원가입 진행
|
// 서버로 SignupData 전달하면서 회원가입 진행
|
||||||
StartCoroutine(NetworkManager.Instance.Signup(signupData, () =>
|
NetworkManager.Instance.Signup(signupData, () =>
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}, () =>
|
}, () =>
|
||||||
@ -89,7 +89,7 @@ public class SignupPanelController : MonoBehaviour
|
|||||||
nicknameInputField.text = "";
|
nicknameInputField.text = "";
|
||||||
passwordInputField.text = "";
|
passwordInputField.text = "";
|
||||||
confirmPasswordInputField.text = "";
|
confirmPasswordInputField.text = "";
|
||||||
}));
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -27,7 +27,7 @@ public class UserManager : Singleton<UserManager>
|
|||||||
public string Nickname { get; private set; }
|
public string Nickname { get; private set; }
|
||||||
public int Rating { get; private set; }
|
public int Rating { get; private set; }
|
||||||
public int Score { get; private set; }
|
public int Score { get; private set; }
|
||||||
public int ImageIndex { get; private set; }
|
public int imageIndex { get; private set; }
|
||||||
public int Win { get; private set; }
|
public int Win { get; private set; }
|
||||||
public int Lose { get; private set; }
|
public int Lose { get; private set; }
|
||||||
public int Coins { get; private set; }
|
public int Coins { get; private set; }
|
||||||
@ -36,6 +36,20 @@ public class UserManager : Singleton<UserManager>
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UserInfoInit()
|
||||||
|
{
|
||||||
|
UserId = "";
|
||||||
|
Email = "";
|
||||||
|
Nickname = "";
|
||||||
|
Rating = 0;
|
||||||
|
imageIndex = 0;
|
||||||
|
Coins = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// GetInfo 호출 시
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="userData"></param>
|
||||||
public void SetUserInfo(UserInfoResult userData)
|
public void SetUserInfo(UserInfoResult userData)
|
||||||
{
|
{
|
||||||
if (userData == null)
|
if (userData == null)
|
||||||
@ -49,7 +63,7 @@ public class UserManager : Singleton<UserManager>
|
|||||||
Nickname = userData.nickname;
|
Nickname = userData.nickname;
|
||||||
Rating = userData.rating;
|
Rating = userData.rating;
|
||||||
// Score = userData.score;
|
// Score = userData.score;
|
||||||
ImageIndex = userData.imageIndex;
|
imageIndex = userData.imageIndex;
|
||||||
// Win = userData.win;
|
// Win = userData.win;
|
||||||
// Lose = userData.lose;
|
// Lose = userData.lose;
|
||||||
Coins = userData.coins;
|
Coins = userData.coins;
|
||||||
@ -58,6 +72,21 @@ public class UserManager : Singleton<UserManager>
|
|||||||
SaveUserInfoToPlayerPrefs();
|
SaveUserInfoToPlayerPrefs();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Signin 호출 시 : 로그인 정보만 반영
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="signinResult"></param>
|
||||||
|
public void SetUserInfo(SigninResult signinResult)
|
||||||
|
{
|
||||||
|
Nickname = signinResult.nickname;
|
||||||
|
Rating = signinResult.rating;
|
||||||
|
// Score = signinResult.score;
|
||||||
|
imageIndex = signinResult.imageIndex;
|
||||||
|
Coins = signinResult.coins;
|
||||||
|
Debug.Log("머임??: " + imageIndex);
|
||||||
|
}
|
||||||
|
|
||||||
public void SaveUserInfoToPlayerPrefs()
|
public void SaveUserInfoToPlayerPrefs()
|
||||||
{
|
{
|
||||||
// UserInfoResult 객체를 JSON 문자열로 직렬화
|
// UserInfoResult 객체를 JSON 문자열로 직렬화
|
||||||
@ -68,7 +97,7 @@ public class UserManager : Singleton<UserManager>
|
|||||||
nickname = Nickname,
|
nickname = Nickname,
|
||||||
// rating = Rating,
|
// rating = Rating,
|
||||||
// score = Score,
|
// score = Score,
|
||||||
imageIndex = ImageIndex,
|
imageIndex = imageIndex,
|
||||||
// win = Win,
|
// win = Win,
|
||||||
// lose = Lose
|
// lose = Lose
|
||||||
};
|
};
|
||||||
|
Loading…
x
Reference in New Issue
Block a user