[Fix] 로딩화면 버그 해결
CloseLoadingPanel 대신 잘못된 함수 호출, TimerUnpause과의 순서 수정
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@ -190,19 +190,19 @@ public partial class GameLogic : IDisposable
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}
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}
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case Constants.MultiplayManagerState.DrawRejected:
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case Constants.MultiplayManagerState.DrawRejected:
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Debug.Log("무승부 요청이 거부가 들어옴");
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Debug.Log("무승부 요청이 거부가 들어옴");
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TimerUnpause();
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ExecuteOnMainThread(() =>
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ExecuteOnMainThread(() =>
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{
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{
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GameManager.Instance.panelManager.CloseLoadingPanel();
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GameManager.Instance.panelManager.CloseLoadingPanel();
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GameManager.Instance.panelManager.OpenConfirmPanel("무승부 요청을 거부하였습니다.", () => { });
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GameManager.Instance.panelManager.OpenConfirmPanel("무승부 요청을 거부하였습니다.", () => { });
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});
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});
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TimerUnpause();
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break;
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break;
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case Constants.MultiplayManagerState.DrawRejectionConfirmed:
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case Constants.MultiplayManagerState.DrawRejectionConfirmed:
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{
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{
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Debug.Log("무승부 요청 거부 완료");
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Debug.Log("무승부 요청 거부 완료");
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ExecuteOnMainThread(() =>
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ExecuteOnMainThread(() =>
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{
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{
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GameManager.Instance.panelManager.OpenLoadingPanel(true, true, false, false);
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GameManager.Instance.panelManager.CloseLoadingPanel();
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});
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});
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TimerUnpause();
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TimerUnpause();
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break;
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break;
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