DO-59 [fix] sfx오디오소스 널 체크
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60e6168353
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@ -101,7 +101,7 @@ public class AudioManager : Singleton<AudioManager>
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// 클릭 사운드(SFX) 재생
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// 클릭 사운드(SFX) 재생
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public void PlayClickSound()
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public void PlayClickSound()
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{
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{
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if (isPlaySFX)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(clickSound, sfxVolume);
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sfxAudioSource.PlayOneShot(clickSound, sfxVolume);
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}
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}
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@ -110,7 +110,7 @@ public class AudioManager : Singleton<AudioManager>
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// 닫기 사운드(SFX) 재생
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// 닫기 사운드(SFX) 재생
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public void PlayCloseSound()
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public void PlayCloseSound()
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{
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{
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if (isPlaySFX)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(closeSound, sfxVolume);
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sfxAudioSource.PlayOneShot(closeSound, sfxVolume);
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}
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}
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@ -118,7 +118,7 @@ public class AudioManager : Singleton<AudioManager>
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public void PlayCoinsAddSound()
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public void PlayCoinsAddSound()
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{
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{
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if (isPlaySFX)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(coinsAddSound, sfxVolume);
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sfxAudioSource.PlayOneShot(coinsAddSound, sfxVolume);
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}
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}
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@ -126,7 +126,7 @@ public class AudioManager : Singleton<AudioManager>
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public void PlayCoinsEmptySound()
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public void PlayCoinsEmptySound()
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{
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{
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if (isPlaySFX)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(coinsEmptySound, sfxVolume);
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sfxAudioSource.PlayOneShot(coinsEmptySound, sfxVolume);
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}
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}
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@ -134,7 +134,7 @@ public class AudioManager : Singleton<AudioManager>
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public void PlayCoinsRemoveSound()
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public void PlayCoinsRemoveSound()
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{
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{
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if (isPlaySFX)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(coinsRemoveSound, sfxVolume);
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sfxAudioSource.PlayOneShot(coinsRemoveSound, sfxVolume);
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}
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}
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@ -142,7 +142,7 @@ public class AudioManager : Singleton<AudioManager>
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public void PlayLoseSound()
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public void PlayLoseSound()
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{
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{
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if (isPlaySFX)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(loseSound, sfxVolume);
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sfxAudioSource.PlayOneShot(loseSound, sfxVolume);
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}
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}
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@ -150,7 +150,7 @@ public class AudioManager : Singleton<AudioManager>
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public void PlayWinSound()
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public void PlayWinSound()
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{
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{
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if (isPlaySFX)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(winSound, sfxVolume);
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sfxAudioSource.PlayOneShot(winSound, sfxVolume);
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}
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}
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@ -158,7 +158,7 @@ public class AudioManager : Singleton<AudioManager>
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public void PlayStoneSound()
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public void PlayStoneSound()
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{
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{
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if (isPlaySFX)
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if (isPlaySFX && sfxAudioSource!=null)
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{
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{
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sfxAudioSource.PlayOneShot(stoneSound, sfxVolume);
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sfxAudioSource.PlayOneShot(stoneSound, sfxVolume);
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}
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}
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