DO-59 [fix] sfx오디오소스 널 체크

This commit is contained in:
99jamin 2025-03-26 13:12:24 +09:00
parent 60e6168353
commit 7887ffc88e

View File

@ -101,7 +101,7 @@ public class AudioManager : Singleton<AudioManager>
// 클릭 사운드(SFX) 재생 // 클릭 사운드(SFX) 재생
public void PlayClickSound() public void PlayClickSound()
{ {
if (isPlaySFX) if (isPlaySFX && sfxAudioSource!=null)
{ {
sfxAudioSource.PlayOneShot(clickSound, sfxVolume); sfxAudioSource.PlayOneShot(clickSound, sfxVolume);
} }
@ -110,7 +110,7 @@ public class AudioManager : Singleton<AudioManager>
// 닫기 사운드(SFX) 재생 // 닫기 사운드(SFX) 재생
public void PlayCloseSound() public void PlayCloseSound()
{ {
if (isPlaySFX) if (isPlaySFX && sfxAudioSource!=null)
{ {
sfxAudioSource.PlayOneShot(closeSound, sfxVolume); sfxAudioSource.PlayOneShot(closeSound, sfxVolume);
} }
@ -118,7 +118,7 @@ public class AudioManager : Singleton<AudioManager>
public void PlayCoinsAddSound() public void PlayCoinsAddSound()
{ {
if (isPlaySFX) if (isPlaySFX && sfxAudioSource!=null)
{ {
sfxAudioSource.PlayOneShot(coinsAddSound, sfxVolume); sfxAudioSource.PlayOneShot(coinsAddSound, sfxVolume);
} }
@ -126,7 +126,7 @@ public class AudioManager : Singleton<AudioManager>
public void PlayCoinsEmptySound() public void PlayCoinsEmptySound()
{ {
if (isPlaySFX) if (isPlaySFX && sfxAudioSource!=null)
{ {
sfxAudioSource.PlayOneShot(coinsEmptySound, sfxVolume); sfxAudioSource.PlayOneShot(coinsEmptySound, sfxVolume);
} }
@ -134,7 +134,7 @@ public class AudioManager : Singleton<AudioManager>
public void PlayCoinsRemoveSound() public void PlayCoinsRemoveSound()
{ {
if (isPlaySFX) if (isPlaySFX && sfxAudioSource!=null)
{ {
sfxAudioSource.PlayOneShot(coinsRemoveSound, sfxVolume); sfxAudioSource.PlayOneShot(coinsRemoveSound, sfxVolume);
} }
@ -142,7 +142,7 @@ public class AudioManager : Singleton<AudioManager>
public void PlayLoseSound() public void PlayLoseSound()
{ {
if (isPlaySFX) if (isPlaySFX && sfxAudioSource!=null)
{ {
sfxAudioSource.PlayOneShot(loseSound, sfxVolume); sfxAudioSource.PlayOneShot(loseSound, sfxVolume);
} }
@ -150,7 +150,7 @@ public class AudioManager : Singleton<AudioManager>
public void PlayWinSound() public void PlayWinSound()
{ {
if (isPlaySFX) if (isPlaySFX && sfxAudioSource!=null)
{ {
sfxAudioSource.PlayOneShot(winSound, sfxVolume); sfxAudioSource.PlayOneShot(winSound, sfxVolume);
} }
@ -158,7 +158,7 @@ public class AudioManager : Singleton<AudioManager>
public void PlayStoneSound() public void PlayStoneSound()
{ {
if (isPlaySFX) if (isPlaySFX && sfxAudioSource!=null)
{ {
sfxAudioSource.PlayOneShot(stoneSound, sfxVolume); sfxAudioSource.PlayOneShot(stoneSound, sfxVolume);
} }