DO-62 [Style] 필요없는 중복 PlayerState 제거
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4ef5a83cc6
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@ -69,15 +69,6 @@ public class PlayerState : BasePlayerState
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_isMultiplay = false;
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_isMultiplay = false;
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}
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}
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public PlayerState(bool isFirstPlayer, MultiplayManager multiplayManager, JoinRoomData data)
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: this(isFirstPlayer)
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{
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_isFirstPlayer = isFirstPlayer;
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_multiplayManager = multiplayManager;
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_roomId = data.roomId;
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_isMultiplay = true;
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}
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public PlayerState(bool isFirstPlayer, MultiplayManager multiplayManager, string roomId)
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public PlayerState(bool isFirstPlayer, MultiplayManager multiplayManager, string roomId)
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: this(isFirstPlayer)
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: this(isFirstPlayer)
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{
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{
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@ -355,7 +346,7 @@ public class GameLogic : MonoBehaviour
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{
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{
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Debug.Log("해당 플레이어가 후공 입니다");
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Debug.Log("해당 플레이어가 후공 입니다");
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firstPlayerState = new MultiPlayerState(true, _multiplayManager);
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firstPlayerState = new MultiPlayerState(true, _multiplayManager);
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secondPlayerState = new PlayerState(false, _multiplayManager, joinRoomData);
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secondPlayerState = new PlayerState(false, _multiplayManager, joinRoomData.roomId);
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}
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}
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// 메인 스레드에서 실행 - UI 업데이트는 메인 스레드에서 실행 필요
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// 메인 스레드에서 실행 - UI 업데이트는 메인 스레드에서 실행 필요
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