DO-36 Fix UI 프리팹 수정
- 다양한 해상도 대응 - Canvas scaler 1920 * 1080 타게팅 - 세부 위치 조정
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dcdd046ad7
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@ -37,7 +37,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 50, y: -100}
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m_SizeDelta: {x: 228, y: 125.900024}
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m_SizeDelta: {x: 228, y: 188.85}
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m_Pivot: {x: 0, y: 1}
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CanvasRenderer:
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@ -196,10 +196,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_UiScaleMode: 0
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 800, y: 600}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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@ -224,6 +224,44 @@ MonoBehaviour:
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--- !u!224 &6209444297678801107
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m_GameObject: {fileID: 638907547342607085}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 8942070830740152784}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -600, y: 335}
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m_Pivot: {x: 0.5, y: 0}
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GameObject:
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@ -284,7 +322,7 @@ MonoBehaviour:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0.3679244, b: 0.49593952, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -292,7 +330,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 1
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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@ -406,17 +444,14 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 6113787613246818512}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1080, y: 500}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 100}
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m_SizeDelta: {x: 0, y: 500}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!222 &870318249725167959
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CanvasRenderer:
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@ -439,7 +474,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.78798443, g: 0.26167864, b: 0.8238993, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -481,19 +516,19 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2964396940857713075}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 8942070830740152784}
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m_Father: {fileID: 451599240785790819}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: -0.000061035156, y: 0}
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m_SizeDelta: {x: 540, y: 120}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &2606606041086763757
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -832,13 +867,13 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2627969753235636098}
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m_Father: {fileID: 8942070830740152784}
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m_Father: {fileID: 6209444297678801107}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 100}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 250}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -1214,20 +1249,20 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4670535236205086833}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 7503863592388163661}
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m_Father: {fileID: 8942070830740152784}
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m_Father: {fileID: 6209444297678801107}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 50, y: 40}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 300}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!1 &5258332010899716781
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GameObject:
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m_ObjectHideFlags: 0
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@ -1251,20 +1286,20 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5258332010899716781}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 8942070830740152784}
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m_Father: {fileID: 6209444297678801107}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -50, y: 40}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 250, y: 300}
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m_Pivot: {x: 1, y: 0}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!1 &5273637481048279427
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m_ObjectHideFlags: 0
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@ -1633,19 +1668,19 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8214827650714712775}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Father: {fileID: 8942070830740152784}
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m_Father: {fileID: 451599240785790819}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 540, y: 120}
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m_Pivot: {x: 1, y: 1}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!222 &4536082858370354248
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -1684,6 +1719,43 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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serializedVersion: 6
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m_Component:
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- component: {fileID: 451599240785790819}
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m_Layer: 5
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m_Name: Indicator Div
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_IsActive: 1
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--- !u!224 &451599240785790819
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m_GameObject: {fileID: 8622821704889965313}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_AnchorMax: {x: 1, y: 1}
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PrefabInstance:
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m_ObjectHideFlags: 0
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