Do-46 [Fix] 타임 아웃 호출 함수 수정

승리자가 잘못 저장되는 부분을 수정
This commit is contained in:
Lim0_C 2025-03-21 17:56:31 +09:00
parent e5a3921013
commit 8f5292c532

View File

@ -217,14 +217,14 @@ public class GameLogic : MonoBehaviour
{ {
GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win", GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerB} Win",
() =>{}); () =>{});
var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Win:Enums.GameResult.Lose; var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Lose:Enums.GameResult.Win;
EndGame(gameResult); EndGame(gameResult);
} }
else if (currentTurn == Enums.PlayerType.PlayerB) else if (currentTurn == Enums.PlayerType.PlayerB)
{ {
GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win", GameManager.Instance.panelManager.OpenConfirmPanel($"Game Over: {Enums.PlayerType.PlayerA} Win",
() =>{}); () =>{});
var gameResult = currentTurn == Enums.PlayerType.PlayerA? Enums.GameResult.Win:Enums.GameResult.Lose; var gameResult = currentTurn == Enums.PlayerType.PlayerB? Enums.GameResult.Win:Enums.GameResult.Lose;
EndGame(gameResult); EndGame(gameResult);
} }
}; };